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Thread: Patch 6.1 Notes

  1. #81
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    Alinne Seamont
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    Goblin
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    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit. FFXIV may be a bit more extreme than most, but in general its normal for healer classes in MMO's to only have 3 or 4 attacks and maybe a dot.

    So ya, I don't really have any sympathy for people playing healers and complaining about not having more damaging skills. You're a healer, your job is to heal.

    edit because this forum has an idiotic daily post limit:



    I don't agree with tanks having a stupid amount of self healing either. They should have strong damage mitigation to deal with cleaves\tank busters\big pulls and what not and yes I also agree that there should be more outgoing damage in certain content. I'm sorry that you think the argument is so one dimensional and your only retort is to call people "simps."
    I have never played a healer in ANY MMO ever that spammed a single DPS skill more than 100 times in a dungeon, representing at least 70% of the skills used.

    i have never played a healer in ANY MMO , even in a pure healing spec, where i was limited to only 2 DPS skills or three DPS skills- I didn't have many in that spec , but i would have a couple more, and with classes that had almost no self-heals.

    I'm not asking for sympathy from you, it really doesn't sound like you know anything about healing ,based upon my experience it doesn't fit any game I have played within the past twenty years.
    (14)

  2. #82
    Player
    Liam_Harper's Avatar
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    Liam Harper
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    Zodiark
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    White Mage Lv 90
    Quote Originally Posted by Ransu View Post
    So ya, I don't really have any sympathy for people playing healers and complaining about not having more damaging skills. You're a healer, your job is to heal.
    What if we're so good at our job that we've spent only 10% of the fight to keep our party alive and healthy and have the other 90% as downtime. You're saying it's good that we're punished for playing well and efficiently, by only having one button to press? Why should a role feel worse to play the better you play it?
    (14)

  3. #83
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    Atelier-Bagur's Avatar
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    Cordelia Emery
    World
    Coeurl
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    Marauder Lv 82
    Quote Originally Posted by AnotherPerson View Post
    You try to say "You're a healer, your job is to heal."
    And then have nothing to heal for the next 30+ seconds because healing is overpowered in this game.
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    (3)

  4. #84
    Player KizuyaKatogami's Avatar
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    Kizuya Katogami
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    Cerberus
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    Conjurer Lv 81
    Quote Originally Posted by Atelier-Bagur View Post
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    Dungeons as sage i literally use haima and kerachole and that’s enough for an entire pull. Maaaybe a taurochole if necessary but that’s it, and then panhaima and kerachole for the next pull. Those are all ogcd’s btw, so i’m still 100% dps spamming in my dungeon runs.
    (8)

  5. #85
    Player
    IDontPetLalas's Avatar
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    Alinne Seamont
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    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    even during wall to wall pulls a heal can DPS unless the tank is (a) not using CDs (b) really under geared (c) you're at an exceptional dungeon such as Holminster, where DPSing may be problematic or (d) DPs are basically not using their skills

    Otherwise all healers can throw out DoTs, WHM can throw out significant damage while Holy is up, and SGEs can throw out damage while the tank is pulling, DPs and mitigate pre-pull so that they're not 'pumping out heals',
    (5)

  6. #86
    Player Caurcas's Avatar
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    Caur Kagon
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    Siren
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    Dark Knight Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    It's more effective to take 3 dps and a Warrior/PLD/GNB over a usual 1 healer 2 dps 1 tank in max level dungeons. I believe 8 tanks have cleared both p1s and p2s as well.
    (3)

  7. #87
    Player
    AnotherPerson's Avatar
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    Mar 2020
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    Cain Andleft
    World
    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    Yes, even if it's a PLD, a GNB, or a DRK. I've done this for all tanks as a Sage, SCH, and AST and in wall to wall pulls. (WHM is suffering in this expansion, but you can pretty much do the same with a a couple more GCD heals since their gimmick is about GCD healing). You can pretty much talk to any healer main in the healer forums. The key point is to take advantage of your cooldowns and weave them in between without immediately panicking because damage is highly scripted. It's the same thing as cycling your healing abilities like a tank does, except you have ridiculously more abilities than a tank for the cases where a player 'may' make a mistake. If it's on a WAR, it just means I press nothing except maybe Physis II and Kerachole (and that's overkill with their equilibrium healing a ton when their Bloodwhetting is down). If it's a PLD, GNB, or DRK, it means I just add Haima in addition to Krasis, Physis II, and Kerachole. If they're extremely bad, then I use my remaining toolkit (Holos, Panhaima, Soteria) in addition to my addersgall. And this is where I can have an entire fight without a GCD spent on healing. That's basically 100% DPS uptime. Players have to mess up considerably for me to even consider dipping into my GCD healing because of how overtuned healing is when you take into account of tank mitigation & healing in general.

    I had more of a struggle in Aurum Vale because of the ILVL and limited healing skills than any dungeons above ARR because we have so much access to healing abilities as a result of all the expansions only giving us healing tools and nothing else but healing tools.
    (4)

  8. #88
    Player
    rewd's Avatar
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    Jun 2021
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    592
    Character
    Tolo Rewd
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    Spriggan
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    Summoner Lv 100
    Quote Originally Posted by Ransu View Post
    Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit.
    Ah yes, this is where we decide to forget that SCH was literally SMN with a healing kit so we can tell healer mains how they are supposed to do their job.
    (16)

  9. #89
    Player
    CoolCat's Avatar
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    Cocoon Ravi
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    Behemoth
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    Armorer Lv 90
    What does the new auto target option mean?
    (0)

  10. #90
    Player
    Lihtleita's Avatar
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    Lihtleita Lonstyrmwyn
    World
    Lich
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    Marauder Lv 100
    Quote Originally Posted by CoolCat View Post
    What does the new auto target option mean?
    If you dont have a target selected while using a target based ability (lets say, shield lob) the game will automatically make you hit the nearest target instead of canceling your attack.
    (3)

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