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Thread: Patch 6.1 Notes

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  1. #1
    Player
    AnotherPerson's Avatar
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    Cain Andleft
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    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit. FFXIV may be a bit more extreme than most, but in general its normal for healer classes in MMO's to only have 3 or 4 attacks and maybe a dot.

    So ya, I don't really have any sympathy for people playing healers and complaining about not having more damaging skills. You're a healer, your job is to heal.
    You try to say "You're a healer, your job is to heal."
    And then have nothing to heal for the next 30+ seconds because healing is overpowered in this game.

    What you're actually saying is "Healer, your job is to stand there and look pretty until I mess up." Or just press the same 1 DPS button for the next 30 seconds.
    Actually, if you're playing any healer that isn't White Mage, you would always be pressing your 1 DPS button because all the healing can be done with abilities.

    And then you do a MSQ instance because you want to play as a healer in trials, so you have to sit there and press the same DPS button over and over again because the damage is tuned for what a DPS can handle, not what a healer can handle. 90% of your toolkit suddenly becomes useless. So that's 10 minutes of boredom from pressing the same attack key until everything dies. That, or you make players specifically have to level up a second job to level 90 to have fun in solo instances, just so they can queue as a healer?

    If you can't understand how terrible it is, then sorry. In that case, you deserve to lose Kaiten. "It's only one button, it's not like you have a bazillion more DPS options. You don't need Kenki management to make you FEEL ENGAGED." ... just so you understand how painful it is to play healer when healers feel like an extra rather than an integral part of the party when everything gets taken away from them.
    (18)

  2. #2
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    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Marauder Lv 82
    Quote Originally Posted by AnotherPerson View Post
    You try to say "You're a healer, your job is to heal."
    And then have nothing to heal for the next 30+ seconds because healing is overpowered in this game.
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    (3)

  3. #3
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    IDontPetLalas's Avatar
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    Alinne Seamont
    World
    Goblin
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    Astrologian Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    even during wall to wall pulls a heal can DPS unless the tank is (a) not using CDs (b) really under geared (c) you're at an exceptional dungeon such as Holminster, where DPSing may be problematic or (d) DPs are basically not using their skills

    Otherwise all healers can throw out DoTs, WHM can throw out significant damage while Holy is up, and SGEs can throw out damage while the tank is pulling, DPs and mitigate pre-pull so that they're not 'pumping out heals',
    (5)

  4. #4
    Player
    AnotherPerson's Avatar
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    Cain Andleft
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    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    Yes, even if it's a PLD, a GNB, or a DRK. I've done this for all tanks as a Sage, SCH, and AST and in wall to wall pulls. (WHM is suffering in this expansion, but you can pretty much do the same with a a couple more GCD heals since their gimmick is about GCD healing). You can pretty much talk to any healer main in the healer forums. The key point is to take advantage of your cooldowns and weave them in between without immediately panicking because damage is highly scripted. It's the same thing as cycling your healing abilities like a tank does, except you have ridiculously more abilities than a tank for the cases where a player 'may' make a mistake. If it's on a WAR, it just means I press nothing except maybe Physis II and Kerachole (and that's overkill with their equilibrium healing a ton when their Bloodwhetting is down). If it's a PLD, GNB, or DRK, it means I just add Haima in addition to Krasis, Physis II, and Kerachole. If they're extremely bad, then I use my remaining toolkit (Holos, Panhaima, Soteria) in addition to my addersgall. And this is where I can have an entire fight without a GCD spent on healing. That's basically 100% DPS uptime. Players have to mess up considerably for me to even consider dipping into my GCD healing because of how overtuned healing is when you take into account of tank mitigation & healing in general.

    I had more of a struggle in Aurum Vale because of the ILVL and limited healing skills than any dungeons above ARR because we have so much access to healing abilities as a result of all the expansions only giving us healing tools and nothing else but healing tools.
    (4)