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Thread: Patch 6.1 Notes

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  1. #1
    Player
    Laphicet's Avatar
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    Laphicet Melophicet
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    Quote Originally Posted by Ransu View Post
    No, it relates to their shift to focusing more on solo play. I personally don't like trusts, but I tolerate them as long as running with players is still faster/optimal, but their addition of trusts has less to do with job roles and everything to do with them focusing more and more on the story and giving more option for solo players as its not an uncommon complaint for a new player to get annoyed at having to stop their story progression and wait for a queue to run a dungeon.
    If their focus is on solo play then why does healer still feel like dumpster-fire tier garbage to play solo. If I bought a single-player action RPG and one of the classes was just spamming the same button over and over while every other class had involved and engaging kits, I'd rightfully give a bad review for how shit that would be.
    (17)

  2. #2
    Player Ransu's Avatar
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    Raansu Omiyari
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    Quote Originally Posted by Laphicet View Post
    If their focus is on solo play then why does healer still feel like dumpster-fire tier garbage to play solo. If I bought a single-player action RPG and one of the classes was just spamming the same button over and over while every other class had involved and engaging kits, I'd rightfully give a bad review for how shit that would be.
    Then play a dps.
    (1)

  3. #3
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    Skyborne's Avatar
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    Cierzo Mistral
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    Quote Originally Posted by Ransu View Post
    Then play a dps.
    200 crysta has been deposited into your account. Thank you for your service, adventurer!

    e: Also it's petty but it's kind of funny to me that trying on mogstation items is tied to... inn beds of all things. At this point the database/engine is like an 800 pound person, a veritable Lord Vauthry, where the body is now desperately storing fat away in the most bizarre places. Honestly a miracle that the game hasn't exploded yet, which they removed belts and crunched numbers to avert.
    (17)
    Last edited by Skyborne; 04-09-2022 at 05:18 AM.

  4. #4
    Player
    YukiB's Avatar
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    Yuki Bajhiri
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    Quote Originally Posted by Skyborne View Post
    200 crysta has been deposited into your account. Thank you for your service, adventurer!

    e: Also it's petty but it's kind of funny to me that trying on mogstation items is tied to... inn beds of all things. At this point the database/engine is like an 800 pound person, a veritable Lord Vauthry, where the body is now desperately storing fat away in the most bizarre places. Honestly a miracle that the game hasn't exploded yet, which they removed belts and crunched numbers to avert.
    It's a lot better than having a "Buy Now!" store button like other MMO cash shops. I appreciate their effort to provide world and story-based explanations for why game systems exist.

    Now do the same catalog system for in-game items, so I can make a decent glam without rewarding the existence of a cash shop in a subscription MMO.
    (5)

  5. #5
    Player
    SnowVix's Avatar
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    Charming Tulip
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    Quote Originally Posted by YukiB View Post
    It's a lot better than having a "Buy Now!" store button like other MMO cash shops. I appreciate their effort to provide world and story-based explanations for why game systems exist.

    Now do the same catalog system for in-game items, so I can make a decent glam without rewarding the existence of a cash shop in a subscription MMO.
    i'm ok with that because it means there's probably not plans to just have an in-game store, which is the first step toward becoming complete P2W
    (1)

  6. #6
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    MintnHoney's Avatar
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    Aylin Bielawska
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    Quote Originally Posted by Ransu View Post
    Then play a dps.
    I'd rather they commit to their desire to make the game more solo-play friendly, and just make all jobs more engaging to play in solo instances, than play a job that I'm (1) not interested in and (2) pretend that everything is ok when it's not (that's not rain falling on your face dude).
    (20)

  7. #7
    Player Ransu's Avatar
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    Raansu Omiyari
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    Quote Originally Posted by MintnHoney View Post
    I'd rather they commit to their desire to make the game more solo-play friendly, and just make all jobs more engaging to play in solo instances, than play a job that I'm (1) not interested in and (2) pretend that everything is ok when it's not (that's not rain falling on your face dude).
    Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit. FFXIV may be a bit more extreme than most, but in general its normal for healer classes in MMO's to only have 3 or 4 attacks and maybe a dot.

    So ya, I don't really have any sympathy for people playing healers and complaining about not having more damaging skills. You're a healer, your job is to heal.

    edit because this forum has an idiotic daily post limit:

    Quote Originally Posted by KizuyaKatogami View Post
    Then how about they give us content to heal? Please tell me what we’re supposed to do in dungeons where a warrior can do all the healing themselves. Please answer me that. Or what are we supposed to do in savage or an extreme trial where we only need to pop ogcd’s and spend the rest of the fight spamming our 1 dps spell. I’ve seen some simps on here but you have to be the most dedicated one to be trying to defend their horrible healing system.
    I don't agree with tanks having a stupid amount of self healing either. They should have strong damage mitigation to deal with cleaves\tank busters\big pulls and what not and yes I also agree that there should be more outgoing damage in certain content. I'm sorry that you think the argument is so one dimensional and your only retort is to call people "simps."
    (1)
    Last edited by Ransu; 04-09-2022 at 07:52 AM.

  8. #8
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    Laphicet's Avatar
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    Laphicet Melophicet
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    Quote Originally Posted by Ransu View Post
    Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit. FFXIV may be a bit more extreme than most, but in general its normal for healer classes in MMO's to only have 3 or 4 attacks and maybe a dot.

    So ya, I don't really have any sympathy for people playing healers and complaining about not having more damaging skills. You're a healer, your job is to heal.
    Let's just go with the MMO's I've played.
    Divine Souls, MMO I played ages ago where the main healer in such was a scythe-wielder who focused on CC and stunlocking large groups with flowing combos, your dps output was less than other classes but you had just as engaging and complex of a DPS kit as a healer as you did with any other class there.
    Lords of the Seal. Koreashit mmo I played years ago whose healer class was part of their sorcerer class, as you would swap between three different casting implements for different functions, though would usually only spec into one or two. But even if you solely used the healing one you still had plenty of DPS skills to cycle through. Far more than FFXIV's
    Onigiri, the only MMO that I played which has healers close to FFXIV's in complexity. Except here's the catch... you had to fight in melee range to put out damage and were heavily encouraged to be in said range if you didn't want to be dead weight, and still had a full set of basic melee attacks on par with any other build's weapon, save for bow users who had even less than you.
    T.E.R.A., pretty good korean wow-clone that's more famous for its loli race and botched localization than anything else, but healing in that game was incredibly fun, had more demands than FFXIV, AND gave you a full rotation on par with ffxiv's melee DPS.
    Warframe. not really an MMO in a traditional sense but putting it here because I did play it. Healer frame toolkits usually had several DPS options. And even for the ONE FRAME that's full support your arsenal is not limited compared to any other frame, as you still can act as a weapons platform capable of shitting out a metric assload of DPS with the right weapon builds.

    Hell, let's go beyond that and talk about games in general, eh?
    Tales of. This RPG series in general shits all over FF games when it comes to having fun healers. As every character was designed to be fun to play due to the multiplayer feature (that was excluded from the most recent title for bs reasons). Healers in those games tended to have varied kits and similar offensive potential to their non-healer counterparts, if not greater in some cases. Really fun games overall, except for arise, don't play that one (still has better healers and tighter healing requirements than most FFXIV content though).
    Etrian Odyssey. Series of dungeon-crawling RPGs where the medic characters typically got access to very powerful melee skills, even way back in the first game with medic's Caduceus skill being one of the strongest melee attacks in the game. And later games introduced hybrid classes that end up with far more complexity that any FFXIV healer would kill for. All while still having to heavily rely on their healing skills.
    Bravely Defauly (series). These games were spin-offs of FF3 and older ff games like so. Where as you progressed and killed bosses you'd unlock more and more jobs. And the healing classes in these games (with the exception of white mage in BDII) still had decent offensive options within their own class, or at least shenanigans they could pull. Not to mention the entire subclassing system and abilities encouraging you to expiriement and come up with very interesting class combinations and synergies. Especially so in Bravely Second with some of the more strange support classes like Excorcist and Patissier.
    For fucks sake I'd say even playing a healer in the Dark Souls series & Elden Ring is several times more fun than playing a healer in FFXIV. Due to having to take radius of your abilities into the equation as well as cast times and boss movements, so you don't get decked while trying to save someone. not to mention all the different build options one could roll with.
    Divinity Original Sin II. Even playing this for only a tiny bit. Being a healer character in this is amazing. Leaning into water element and having the ability to easily maniplulate the state of the battlefield, while ALSO getting just as many offensive spells as any other element specialization. And even then I only was at the start, I can't even begin to imagine how fun it'd be later on down the line.
    And I can probably list off several other examples if I sat down and did some research on other MMOs and such in the market right now.

    What's FFXIV's excuse? Especially considering the devs are practically swimming in profits RN.
    (18)
    Last edited by Laphicet; 04-09-2022 at 08:09 AM. Reason: formatting and char limit.

  9. #9
    Player
    AnotherPerson's Avatar
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    Cain Andleft
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    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Healers in every MMO are limited in their dps kits. FFXIV isn't unique in that nature and its intentional because you can't have a class that's focus is healing while also having a strong offensive kit. FFXIV may be a bit more extreme than most, but in general its normal for healer classes in MMO's to only have 3 or 4 attacks and maybe a dot.

    So ya, I don't really have any sympathy for people playing healers and complaining about not having more damaging skills. You're a healer, your job is to heal.
    You try to say "You're a healer, your job is to heal."
    And then have nothing to heal for the next 30+ seconds because healing is overpowered in this game.

    What you're actually saying is "Healer, your job is to stand there and look pretty until I mess up." Or just press the same 1 DPS button for the next 30 seconds.
    Actually, if you're playing any healer that isn't White Mage, you would always be pressing your 1 DPS button because all the healing can be done with abilities.

    And then you do a MSQ instance because you want to play as a healer in trials, so you have to sit there and press the same DPS button over and over again because the damage is tuned for what a DPS can handle, not what a healer can handle. 90% of your toolkit suddenly becomes useless. So that's 10 minutes of boredom from pressing the same attack key until everything dies. That, or you make players specifically have to level up a second job to level 90 to have fun in solo instances, just so they can queue as a healer?

    If you can't understand how terrible it is, then sorry. In that case, you deserve to lose Kaiten. "It's only one button, it's not like you have a bazillion more DPS options. You don't need Kenki management to make you FEEL ENGAGED." ... just so you understand how painful it is to play healer when healers feel like an extra rather than an integral part of the party when everything gets taken away from them.
    (18)

  10. #10
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    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Marauder Lv 82
    Quote Originally Posted by AnotherPerson View Post
    You try to say "You're a healer, your job is to heal."
    And then have nothing to heal for the next 30+ seconds because healing is overpowered in this game.
    Yet again I see this take. I get it, there's people skilled enough to know how to managed everyone's HP making the job very trivial, but 30 seconds of straight dps with no healing in between? like please elaborate on the situations where thats even possible. It sure aint during mobs pulls where wall to wall requires pumping out them heals to that tank unless they're a warrior. I can maybe see this during boss fights or trials where you have more down time to dps and the fact that you have a co-healer alleviates much of the responsibility.

    Basically what Im getting at is that Ive been running a bunch of group content. A lot of it while I was leveling up my healing jobs and no where was I so brain-dead enough where I didnt wind up using my toolkit and just spamming my one button. This is the take that completely baffles me because I just dont see it. I can only believe this for like Savage raids as Ive ran with my static who definitely proves the whole less heal more dps statement but I still feel like this is not something that happens consistently if were just generalizing.
    (3)

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