Quote Originally Posted by Ransu View Post
No, it relates to their shift to focusing more on solo play. I personally don't like trusts, but I tolerate them as long as running with players is still faster/optimal, but their addition of trusts has less to do with job roles and everything to do with them focusing more and more on the story and giving more option for solo players as its not an uncommon complaint for a new player to get annoyed at having to stop their story progression and wait for a queue to run a dungeon.
Indeed, healers in particular being the sore losers in that aspect. I am not sure if you've tried healing with thrusts but I will say its one of the most miserable experiences in this game. Group play with other player already feels very monotonous in terms of actual healing when nobody gets hit or makes mistakes, I can't imagine Trusts being an exhilarating experience when it comes to that, unless they program thrusts to make random mistakes from time to time.

Healing/Support the role that is supposed to thrive in group content, removing the need for the role for low level content feels like another nail on the coffin.