I prefer to watch it with Sophia and Whorleater, where the platform rocks up and you see people slide fast at first, but then slowing down... slowly.... almost to a stop... almost... almost... nuuuuuuuuuuu! Splash.
You can tell who is ablist in this thread.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
i understand they made the changes for trust system AI , but why to extreme trials too ? does that mean we get to do extremes with trusts in the future? if so then by all means make all the changes you want because it would be awesome .
What difference does that make? Duty Roulette is a perfectly valid way of engaging with the content. The circumstances of how/why you got to any duty shouldn't dictate whether you can expect the gameplay to be reasonably engaging or have mechanics.
I hear they're making it so the slime in Toto-Rak doesn't slow you down anymore. And I'm sure a lot of people are happy about that, but for me it was never the slime that was the problem. The problem is it's a boring dungeon, and they copy-pasted the same monster for the first two "boss" encounters. You don't even have to know any mechanics for the final boss, either -- just ignore it and DPS until it dies. And that's the problem with so many of the changes that are coming to these duties -- they are making the content more boring, more generic, more easy to ignore.
I doubt it. They just adjusted it to be more in line with the current direction/course of the game regarding perma-death, and that is to say non-existent barring a few exceptions such as BA. They realized it was a tragic game design and that nobody enjoys being forced to watch someone else play the game whilst they get relegated to the sidelines. Or in the case of Titan, relegated to watching a pit of lava.
okay so... the falling not leading to perma-death has nothing to do with Trusts. If you die with Trusts it resets the entire encounter, they can't revive you.
Like above poster said, that's probably a decision they made to go in line with later decisions to not have permanent-death after falling out of arena from ShB onwards. Much like the adjustments they announced to visual markers in places like WoD... which is most likely going to be the stack marker for the Hydra... maybe the chaser comet marker for Cloud too... but there also a similar chaser mechanic in Weeping City and that wasn't specifically mentioned... so I'm thinking it might only be Hydra stack.
the changes to a lot of the ARR dungeons are most likely going to be because of Trusts... and it's mainly going to be the interaction elements. Some of this stuff could already be done with squadrons for awhile, but you had to be very specific on some fights in order to complete the interaction without being interrupted from an auto-attack. definitely not new player friendly in that regard. which accounts for the cannons in stone vigil and the slime fight in in copperbell...
some of the other stuff might be changes their making for the AI... the main difference with Trusts and Squadrons atm is that you do have some limited control over what your Squadrons actually do in battle. Graffias in Toto Rak for example, you can change their target to the tail to take it out faster so you don't get overwhelmed with puddles. So they might be making changes to that so it's easier for the Trust AI to deal with it, like maybe when the tail comes out Graffias will no longer be targetable, OR maybe there will be less eggs in the room so the AI doesn't get distracted by additional targets all over the place (as well as new eggs appearing mid fight)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.