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  1. #171
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Duskane View Post
    you got them in a roulette
    you didn't choose to do them because you enjoyed the experience.
    I love Titan (Hard) as a roulette. It is always fun to see who gets yeeted off the ledge. Always happens to someone. Best one is Dragoons and Red Mages doing it to themselves.
    (4)

  2. #172
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Roflcopter View Post
    ...It is always fun to see who gets yeeted off the ledge...
    I prefer to watch it with Sophia and Whorleater, where the platform rocks up and you see people slide fast at first, but then slowing down... slowly.... almost to a stop... almost... almost... nuuuuuuuuuuu! Splash.
    (1)

  3. #173
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    You can tell who is ablist in this thread.
    (0)

  4. #174
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KayRadley View Post
    You can tell who is ablist in this thread.
    Think of the children.
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  5. #175
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nethereal View Post
    Think of the children.
    Why? I don't have any children! :O
    (0)

  6. #176
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Roflcopter View Post
    The change to Stone Vigil is odd since that isn’t even the problem with the dungeon.
    Trust AI can't do the cannon to shoot the dragon, probably. Or they changed the tornado thing?
    (0)

  7. #177
    Player
    lalin's Avatar
    Join Date
    Jun 2017
    Posts
    178
    Character
    Rina Tsukimori
    World
    Odin
    Main Class
    Arcanist Lv 100
    i understand they made the changes for trust system AI , but why to extreme trials too ? does that mean we get to do extremes with trusts in the future? if so then by all means make all the changes you want because it would be awesome .
    (0)

  8. #178
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Duskane View Post
    you got them in a roulette
    you didn't choose to do them because you enjoyed the experience.
    What difference does that make? Duty Roulette is a perfectly valid way of engaging with the content. The circumstances of how/why you got to any duty shouldn't dictate whether you can expect the gameplay to be reasonably engaging or have mechanics.

    I hear they're making it so the slime in Toto-Rak doesn't slow you down anymore. And I'm sure a lot of people are happy about that, but for me it was never the slime that was the problem. The problem is it's a boring dungeon, and they copy-pasted the same monster for the first two "boss" encounters. You don't even have to know any mechanics for the final boss, either -- just ignore it and DPS until it dies. And that's the problem with so many of the changes that are coming to these duties -- they are making the content more boring, more generic, more easy to ignore.
    (0)

  9. #179
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by lalin View Post
    i understand they made the changes for trust system AI , but why to extreme trials too ? does that mean we get to do extremes with trusts in the future? if so then by all means make all the changes you want because it would be awesome .
    I doubt it. They just adjusted it to be more in line with the current direction/course of the game regarding perma-death, and that is to say non-existent barring a few exceptions such as BA. They realized it was a tragic game design and that nobody enjoys being forced to watch someone else play the game whilst they get relegated to the sidelines. Or in the case of Titan, relegated to watching a pit of lava.
    (0)

  10. #180
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    okay so... the falling not leading to perma-death has nothing to do with Trusts. If you die with Trusts it resets the entire encounter, they can't revive you.

    Like above poster said, that's probably a decision they made to go in line with later decisions to not have permanent-death after falling out of arena from ShB onwards. Much like the adjustments they announced to visual markers in places like WoD... which is most likely going to be the stack marker for the Hydra... maybe the chaser comet marker for Cloud too... but there also a similar chaser mechanic in Weeping City and that wasn't specifically mentioned... so I'm thinking it might only be Hydra stack.

    the changes to a lot of the ARR dungeons are most likely going to be because of Trusts... and it's mainly going to be the interaction elements. Some of this stuff could already be done with squadrons for awhile, but you had to be very specific on some fights in order to complete the interaction without being interrupted from an auto-attack. definitely not new player friendly in that regard. which accounts for the cannons in stone vigil and the slime fight in in copperbell...

    some of the other stuff might be changes their making for the AI... the main difference with Trusts and Squadrons atm is that you do have some limited control over what your Squadrons actually do in battle. Graffias in Toto Rak for example, you can change their target to the tail to take it out faster so you don't get overwhelmed with puddles. So they might be making changes to that so it's easier for the Trust AI to deal with it, like maybe when the tail comes out Graffias will no longer be targetable, OR maybe there will be less eggs in the room so the AI doesn't get distracted by additional targets all over the place (as well as new eggs appearing mid fight)
    (1)

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