I, too, love to complain about devs making the game mechanics consistent.Straight from the preliminary patch notes
Players can now be revived in battle after being incapacitated by falling in the following duties:
The Navel
Amdapor Keep
Neverreap
The Navel (Hard)
The Navel (Extreme)
The Whorleater (Extreme)
Thok ast Thok (Hard)
Thok ast Thok (Extreme)
The Limitless Blue (Hard)
The Limitless Blue (Extreme)
Containment Bay S1TZ
Containment Bay S1TZ (Extreme)
The following adjustments have been made to the battle against Hraesvelgr in Sohr Khai:
The arena platforms will no longer be destroyed.
Damage inflicted by Cauterize has been increased.
Remember when Titan unreal came out and the devs decided to keep the perma death because it felt appropriate? So much for that now.
The change to the hraesvelgr fight will change the feel of the later parts of the fight in a negative way I feel. The entire point is as Hraesvelgr ramps up you have less room to manoeuvre to the point its everyone on one platform and your unskilled new players would be racing to the finish before he did another akh rhai
The Stone Vigil
The content of the battle with Koshchei has been adjusted.
The difficulty of certain mechanics has been eased during the battle with Isgebind.
Stone vigil was a tutorial dungeon, it trained the players to look around outside the arena and interact with objects in battle
These contents are not representative of the rest of the game, so it makes sense to make them more like the rest of the game. The game has had the "lmao ARR sucks, just skip it" reputation long enough. "It gets good eventually" is a poor way to defend a game.
Permadeath has not been a thing in 6 years (not counting the unreals), there is no teaching element in it, as the rest of the game doesn't work that way. All it serves now is to deprive experience from a new player who fell off, because 9 times out of 10, the party will easily clear without them. Any player falling off before usually meant a wipe back in the "glory days" people so fondly seem to remember, even the ones who didn't play back then. Yea, I'm sure people honestly want that back.
Non-linear dungeons haven't been a thing relaunch.
Last edited by Sove92; 04-09-2022 at 07:57 AM.
Can we add the ability to become a trust? Like if you get bored mid dungeon you can just type in /trust and you become a bot too so you can go do something else?
Farther still existed a star without strife... ...where none remembered life's trials—or its joys. What its people had gained from ease, they lost to apathy. So they created the kindest, most gentle of beasts. Its steps were light, and its gift was as painless as it was beautiful. Bathed in its golden glow, they all slept happily ever after...
Mind = Blown. Who knew such forbidden truths would be found within the game itself.Farther still existed a star without strife... ...where none remembered life's trials—or its joys. What its people had gained from ease, they lost to apathy. So they created the kindest, most gentle of beasts. Its steps were light, and its gift was as painless as it was beautiful. Bathed in its golden glow, they all slept happily ever after...
Farther still existed a star without Kaiten... ...where none remembered Samurai's trials—or its joys. What its players had gained from ease, they lost to apathy. So they created the simplified, most homogenized of roles. Its abilities were light, and its gift was as critical as it was beautiful. Bathed in its golden parse, they all slept happily ever after...Farther still existed a star without strife... ...where none remembered life's trials—or its joys. What its people had gained from ease, they lost to apathy. So they created the kindest, most gentle of beasts. Its steps were light, and its gift was as painless as it was beautiful. Bathed in its golden glow, they all slept happily ever after...
Because I am truly a terrible person.![]()
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I've been trying to think of how to make a meme about dps skills/abilities not being at fault for the party wiping but the healer using that training scene from The Batman where Ra's is training Bruce on the ice. Where he talks about his parents death being the fault of his father, the will to act, etc.Farther still existed a star without Kaiten... ...where none remembered Samurai's trials—or its joys. What its players had gained from ease, they lost to apathy. So they created the simplified, most homogenized of roles. Its abilities were light, and its gift was as critical as it was beautiful. Bathed in its golden parse, they all slept happily ever after...
Because I am truly a terrible person.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Really? When did they change that?Also to those saying falling off of Titan or w/e "didn't let you learn anything"... you realize people could watch the fight while permadead, right? They could see mechanics going out, in what order, what they do, and generally get a sense of how to work through them by watching other players performing them. I'm not really bothered one way or another about that specifically, but they are effectively removing teaching tools for the sake of making ARR content even more boring and safe than it already was.
Last time I got knocked off Titan all I could see was the bottom of the chasm. With sounds of fighting above
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