Quote Originally Posted by Kolsykol View Post
The thing that frustrates me the most is that the people changes like these are meant for aren't even the same people who will do the harder endgame content...
What does it matter if they can't play optimally in freaking dungeons and story mode trials <_<?
Why should people in Savage, Extreme and Ultimate have their Jobs become less fun to play because of them?
While we can only speculate on, my personal theories are:
  1. They're aware of ACT's ubiquity in raiding and know even less experienced players will be encouraged to use it, thus seeing lower results
  2. Casual players are typically more excited by big numbers, which guaranteed crits (and direct hts) displays consistently
  3. Despite not partaking in higher level content, the "meta" scene often trickles down and the devs don't want casual players to feel bad when told they're playing jobs wrong.

Quote Originally Posted by Quyn View Post
I am having the suspicion that the Kaiten removal might be more motivated by high ability input, rather than button bloat. Kaiten comes up quite often in the rotation, more so than shoha, ogi or even tsubame.
The reason I question if this is their intent is because removing Kaiten doesn't reduce Samurai's APM. You're simply pressing Shinten in place of Kaiten now. The only differing factor is Shinten spam is mindless. So long as you put it under raid buffs, you can press it whenever you fancy whereas Kaiten must be used on specific abilities.