Quote Originally Posted by Kolsykol View Post
The thing that frustrates me the most is that the people changes like these are meant for aren't even the same people who will do the harder endgame content...
What does it matter if they can't play optimally in freaking dungeons and story mode trials <_<?
Why should people in Savage, Extreme and Ultimate have their Jobs become less fun to play because of them?
Remember, a bad Genin that can't properly Suiton to get TA won't properly Raiton ;P

A Samurai that had no idea how to manage his Kenki for Kaiten won't know how to hold it up for burst windows.

I just feel 6.1 is a log of QoL for the players and they are preparing to welcome less experienced players. Aka, single player RPG players that just don't play with online players and they are catering to bad players. At this point, its not even to casuals. I'm sure a ton of casuals don't want to lose Kaiten. That removal is literally just to accommodate bad Samurais. If anything, less players will play the job. Embrace Monks I guess.