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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    The thing that frustrates me the most is that the people changes like these are meant for aren't even the same people who will do the harder endgame content...
    What does it matter if they can't play optimally in freaking dungeons and story mode trials <_<?
    Why should people in Savage, Extreme and Ultimate have their Jobs become less fun to play because of them?
    (9)

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kolsykol View Post
    The thing that frustrates me the most is that the people changes like these are meant for aren't even the same people who will do the harder endgame content...
    What does it matter if they can't play optimally in freaking dungeons and story mode trials <_<?
    Why should people in Savage, Extreme and Ultimate have their Jobs become less fun to play because of them?
    Remember, a bad Genin that can't properly Suiton to get TA won't properly Raiton ;P

    A Samurai that had no idea how to manage his Kenki for Kaiten won't know how to hold it up for burst windows.

    I just feel 6.1 is a log of QoL for the players and they are preparing to welcome less experienced players. Aka, single player RPG players that just don't play with online players and they are catering to bad players. At this point, its not even to casuals. I'm sure a ton of casuals don't want to lose Kaiten. That removal is literally just to accommodate bad Samurais. If anything, less players will play the job. Embrace Monks I guess.
    (1)

  3. #3
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kolsykol View Post
    The thing that frustrates me the most is that the people changes like these are meant for aren't even the same people who will do the harder endgame content...
    What does it matter if they can't play optimally in freaking dungeons and story mode trials <_<?
    Why should people in Savage, Extreme and Ultimate have their Jobs become less fun to play because of them?
    Cause they represent the biggest chuck of the subs. Now I don't mean these change were good or not. But crafting class around the 3-4% of player that do the high end content makes no sense either.
    (1)

  4. #4
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Venur View Post
    Cause they represent the biggest chuck of the subs. Now I don't mean these change were good or not. But crafting class around the 3-4% of player that do the high end content makes no sense either.
    Crafting the class around feedback and suggestions from the people who actually play the class consistently, at the high level, in the hardest content the game currently has to offer makes a damn sight more sense than whatever it is they're doing now though. While it's true that it's a minority of players who are doing this content, it's those players who have the most knowledge about their classes, the intricacies, the nuances and the major annoyances. So why not straight up ask them what they want or what they think should change if a job absolutely has to change? The devs are always talking a big game about community involvement and taking onboard feedback but it seems to me that this particular change is unwarranted, wasn't asked for and is ignorant of the people who kept the game alive all this time. If the new push is to say "screw the hardcores, screw the veterans, let's just horde that casual sub money" then they're going to lose everyone sooner rather than later.
    (1)