A: In regards of people crying about easy mode, I have nothing to say. I welcome hard content if its challenging and rewarding and Garuda is currently the only thing that comes close to that, but in regard of AF I simply grew tried of the materia system and wont try to double meld anymore. why? same reason why I don't do CC/AV, its entirely based on luck (and money in this case) you just throw money until you get a result, so I just single use single melds and AF gear and unique items to get by. (Now if instead it was based on slots on gear that would be a different issue)
I don't see SE doing something about that because faux difficulty by making everything luck based is their new trend.
B: Some classes work better than others, BRD stays out of AoE range and deals damage, BLM deals massive damage, stays out of AoE range AND has enmity dumping tools, WAR has Rampage that makes him stronger the more he tanks, has massive HP and respectable defense to tank and deals damage and even has AoE attacks to control ADDs. It makes perfect sense that people would stack those over other classes, and don't forget that most players have all battle classes leveled and can stack classes easier than lets say FFXI in CoP where finding 3 SMNs to do promys was hard because not everybody had the job leveled, which encouraged people to try other strategies to win. (Now if WAR got nerfed, BLM generated more enmity than a WAR can handle and some Bosses reacted violently to magic and ranged attacks, all of a sudden people will probably think twice about stacking and give that DRG that asked to join a chance, amarite?)
C: Market Wards are stupid, Retainers are a gimmick and why would anybody want to put his wares in Limsa if everybody even citizens of Limsa are going to visit the Uldah wards first and more than likely will find another selling exactly what you're selling and more? scrap them both and lets use a tried and tested market system. (Dev team should stop trying to re-configure tanaka's old unfinished gimmicky designs and make their own, its already ridiculous with classes vs jobs, dead faction leves and unreliable market wards)
D: Hey if I got my way I'd make leveling alot harder and and might even go as far as to apply the exp accumulated now to the new system and smite everybody (me included) back to level 22, though... getting back to 50 will suck when most of the game's content is level 50 dungeons... anyway, to beat PL you need to remove it and replace it with level sync or something else that doesn't let low levels ride on a high level's back and suddenly everybody will be a little more skilled at playing their job since nobody would invite a slob that lowers their exp/hour gain right? (or we take the quest route, its more fun, allows for soloing and you can add party quests that give more exp and teaches people how to play their roles.)
E: You won't accomplish anything because the armory system which doesn't even function as intended without fatigue rewards you for having everything capped: You get more abilities to use (than you should...) you can change your role on the spot and sooner or later and you know it you'll need to be on a BANDWAGON JOB and will be left out if you don't have it. (Personally I play the jobs I like and nothing more which is why I have them capped and the others at the levels of abilities I needed (yes needed, not wanted and this is a flaw in the game) but I don't do any endgame, after being burned out after 70 Ifrit wins and no sword for my PLD. (I don't like luck based games, if I did I'd hit Vegas and gamble instead, at least there's money in that.) waiting for 2.0... because I'm cool.
About TERA:
I've been playing TERA lately and I think everybody should try it at least up to level 20 just to see how they handled things we've been struggling with since release like markets, inventory, leveling, class balance, low level content, transportation, battle and such. (not chat logs though, theirs aren't that good)
Battle: there are obvious tells when a mob is about to use a strong attack, and pop up test on the screen when bosses are doing something unique like summoning minions and such. Also all classes are welcomed and you try to avoid stacking the same class since that creates unnecessary competition on loot and classes are unique enough that you'll want a Lancer to tank, a Berserker to do AoE damage, a Warrior for hit and run tactics and so on.
UI: Looks good, easy to pick up and has no hiccups and lag. engaging monsters is a one click thing (F U active/passive mode) everything is fast and smooth and lag free.
Markets: Basic tried and tested bank and broker system has some flaws I admit but kicks what we have to the curb.
Crystals (Materia): Some gear has 2 slots some has 3 some has 4, some crystals can't be stacked with others, and they're all removable, resell-able and can break if you die often (dying is something to avoid now, eh?) and theres no luck in it at all, you get "good" gear to put more crystals on it, you can change them and sell what you don't need for something else and so on, its alot better than OH GOD OH GOD TRYING TO DOUBLE MELD DONT BREAK OOHH! it didn't now I'm better equipped and under the illusion of being more skilled than you.
Leveling: The exp bar is huge but you do quests and they take time and effort and some can't be done alone but are very rewarding, you won't level another class since it requires a new character and doing all quests all over again unless you love that class and that's how it should be, not because I can do it in a week for a crown or to get on the bandwagon and there are many things to make you take your time leveling like low level dungeon loot and story missions that reward gear, money and exp that you'll want to do before you advance.
Content: A lot of it. There are many many towns and cities, a lot of quests to do, a lot of story missions, and low level dungeons that are repeatable, related to the story and rewarding since there are quests in them for exp, boss fights to get loot that's a lot better than things its level and will last you a while until better dungeon/crafted gear some levels later and will bridge you between some levels if you're too low for the next tier of quests and missions and so on.
I could go on but honestly, trying it out will do alot better than reading what I'm trying to get across.