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  1. #21
    Player

    Join Date
    Mar 2012
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    408
    I blame the degrading human factor to a lack of tails.
    (3)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  2. #22
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    On point A: I was booted from a Garuda party because I didn't have atleast 3 melds on my gear. If thats what is expected, and where this game is headed, I will be going elsewhere. I like a challenge, I don't like being kicked from a party before even leaving ulduh because I wasn't wearing triple+ meld. They said the game was balanced to non-melded equipment. So essentially by that group requiring this they wanted things easier not harder.
    this is why the instances focused games are dieing only the select few can play it.

    I guess that is why you still don't have speedrun achievements on new raids or kill garuda. Godamn they must do a hell lot better.
    another reason for the eliteist comment i made^
    how do you get a speed run when you dont bother doing instances??. just just waste of time since anything you can get is based on luck. just so you know its just a game, not a life chore like yours.
    (3)
    Last edited by indira; 05-17-2012 at 02:46 PM.

  3. #23
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I happened to skim across the part about class stacking. There is nothing wrong with it, it is a way for the player to beat the dungeon. It is strategy, that is a huge part of MMOs. In many cases, the developers actually gear towards certain ways of doing the dungeon, "well they would really be well off with 3 or so blackmages." The devs just need to come out with dungeons that don't require class stacking in order to do it really well, like in order to do the 25 minute runs. That doesn't mean they can't have dungeons or boss fights that do better with class stacking, it just means that need a mix.

    How boring would it be to just have one of each class and two whitemages? Bam, now we know how to beat it, all of the dungeons are the same now. There needs to be moderation in everything. That is what makes something awesome.
    (1)

  4. #24
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chardrizard View Post
    many people have suggested fashion slot for sure, i'm also up for it. But, wearing them just because you want to look nice isn't what people look for at pick up parties, they do not know about you and the only thing they can judge is your gear.

    If you gear poorly, people will assume you play poorly or doesn't care. That is not the attitude people looking for at pickups. THis is also why there are very little pickup parties in NA community compare to JP community where they have at least 10 recruits going on at their prime.
    I don't know how you figure there are so few NA pickup groups. In ulduh all you see is shouting for pickup groups. And I am in a PUG nearly everytime I play despite being in a decent LS... And for the garuda PUG I mentioned - first it was commented I was wearing the blm gimped AF so I changed it to single meld gear. that wasn't good enough either, and before I had time to switch to the correct thm weapon of choice for the fight(I have all the element brands with a meld.) That was the straw that broke the camels back and I was booted. The thing was a day or two before I had helped that very same guy on a unrelated quest.

    Yes I helped him for no benefit of my own, a perfect stranger other than seeing him around, and then he boots me(ironic.) This community is almost unbearable.. I am sticking around for 2.0 definitely but at the rate this community is headed I doubt I will be here in half a year.. I am here to have fun, help others, and HAVE FUN. and it seems VERY few share those views..
    (6)
    MAGIC MUSHY ROOMS

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by indira View Post
    this is why the instances focused games are dieing only the select few can play it.


    another reason for the eliteist comment i made^
    how do you get a speed run when you dont bother doing instances??. just just waste of time since anything you can get is based on luck. just so you know its just a game, not a life chore like yours.
    I dont mind you calling mind me no lifers but dont go around spitting crap about JP raids being slow as hell when you have never been to one good NA party that accomplish stuff. Although i am not sure how doing 25min sspeedrun make me no lifers.
    (0)

  6. #26
    Player
    zenzag's Avatar
    Join Date
    Apr 2012
    Posts
    5
    Character
    Zenius Astrata
    World
    Hyperion
    Main Class
    Lancer Lv 50
    This topic is spewing unwarranted self importance all over the place.

    Wah. Garuda is hard. We know. Can't find a party? Keep trying. Challenges are meant to be challenging! And if someone tells you that your not good enough without a triple melded item, maybe you should challenge them and show them otherwise.

    "Class stacking" or "easy strats" are all just ways to win some challenge. If it works it works. For all you know, maybe the developers made an instance so that a certain job had a harder time winning at it (monk @ Ifrit perhaps?). I'm pretty sure by now the developers have noticed the lack of certain jobs in certain content. (Hi Paladin!)

    I think its common sense that everyone would rather compare prices in one location than have to check three different market wards for the lowest price on an item. Maybe instead of complaining about sales tactics we can bring up a real consequence of focusing on one market ward... like not being able to fit everyone's retainers into Ul'dah. Hint, hint SE.

    I'm pretty sure the only people that complain about power leveling are the ones that don't get to be power leveled. I can only assume this because the power leveled players are too busy using their time for better things like endgame content. You know, the part of the game that actually has something to do right now? If those said players suck at their jobs, well then don't invite them to your party. If they wan't to keep playing they have to get better at some point. I don't really see an issue with it outside of giving goldfarmers / gilsellers another means of getting revenue. Woops.

    By all means play your <insert job here> exclusively. If your content playing <insert job here> all day and night, go nuts. Your only making your gameplay experience that much more limited. It's not an assumption; there will be something your missing out on. Eventually (that party that just doesn't need a third white mage, or that raid that needs to save room for a warrior, etc.). Even the developers state that some content is locked from certain classes (DoL/DoH and the main quest scenario), but what do you care? Your <insert job here> for life! Your a rebel! You can reach the stars and kill Zeus himself with your bare hands! Maybe. Hmm. Now go do what you do best. I pray you don't suck at it.

    In ethics, integrity is regarded as the honesty and truthfulness or accuracy of one's actions, and here's the honest truth.

    Please whine more. Please cry more about your insignificant little problems. And please cry yourself to sleep at night when you come to the realization that even as I am typing this nothing in this thread will change the way the world works over night.

    Get over yourself. This thread is bad and you should feel bad for even starting it.
    (2)

  7. #27
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    A: In regards of people crying about easy mode, I have nothing to say. I welcome hard content if its challenging and rewarding and Garuda is currently the only thing that comes close to that, but in regard of AF I simply grew tried of the materia system and wont try to double meld anymore. why? same reason why I don't do CC/AV, its entirely based on luck (and money in this case) you just throw money until you get a result, so I just single use single melds and AF gear and unique items to get by. (Now if instead it was based on slots on gear that would be a different issue)

    I don't see SE doing something about that because faux difficulty by making everything luck based is their new trend.

    B: Some classes work better than others, BRD stays out of AoE range and deals damage, BLM deals massive damage, stays out of AoE range AND has enmity dumping tools, WAR has Rampage that makes him stronger the more he tanks, has massive HP and respectable defense to tank and deals damage and even has AoE attacks to control ADDs. It makes perfect sense that people would stack those over other classes, and don't forget that most players have all battle classes leveled and can stack classes easier than lets say FFXI in CoP where finding 3 SMNs to do promys was hard because not everybody had the job leveled, which encouraged people to try other strategies to win. (Now if WAR got nerfed, BLM generated more enmity than a WAR can handle and some Bosses reacted violently to magic and ranged attacks, all of a sudden people will probably think twice about stacking and give that DRG that asked to join a chance, amarite?)

    C: Market Wards are stupid, Retainers are a gimmick and why would anybody want to put his wares in Limsa if everybody even citizens of Limsa are going to visit the Uldah wards first and more than likely will find another selling exactly what you're selling and more? scrap them both and lets use a tried and tested market system. (Dev team should stop trying to re-configure tanaka's old unfinished gimmicky designs and make their own, its already ridiculous with classes vs jobs, dead faction leves and unreliable market wards)

    D: Hey if I got my way I'd make leveling alot harder and and might even go as far as to apply the exp accumulated now to the new system and smite everybody (me included) back to level 22, though... getting back to 50 will suck when most of the game's content is level 50 dungeons... anyway, to beat PL you need to remove it and replace it with level sync or something else that doesn't let low levels ride on a high level's back and suddenly everybody will be a little more skilled at playing their job since nobody would invite a slob that lowers their exp/hour gain right? (or we take the quest route, its more fun, allows for soloing and you can add party quests that give more exp and teaches people how to play their roles.)

    E: You won't accomplish anything because the armory system which doesn't even function as intended without fatigue rewards you for having everything capped: You get more abilities to use (than you should...) you can change your role on the spot and sooner or later and you know it you'll need to be on a BANDWAGON JOB and will be left out if you don't have it. (Personally I play the jobs I like and nothing more which is why I have them capped and the others at the levels of abilities I needed (yes needed, not wanted and this is a flaw in the game) but I don't do any endgame, after being burned out after 70 Ifrit wins and no sword for my PLD. (I don't like luck based games, if I did I'd hit Vegas and gamble instead, at least there's money in that.) waiting for 2.0... because I'm cool.


    About TERA:

    I've been playing TERA lately and I think everybody should try it at least up to level 20 just to see how they handled things we've been struggling with since release like markets, inventory, leveling, class balance, low level content, transportation, battle and such. (not chat logs though, theirs aren't that good)

    Battle: there are obvious tells when a mob is about to use a strong attack, and pop up test on the screen when bosses are doing something unique like summoning minions and such. Also all classes are welcomed and you try to avoid stacking the same class since that creates unnecessary competition on loot and classes are unique enough that you'll want a Lancer to tank, a Berserker to do AoE damage, a Warrior for hit and run tactics and so on.

    UI: Looks good, easy to pick up and has no hiccups and lag. engaging monsters is a one click thing (F U active/passive mode) everything is fast and smooth and lag free.

    Markets: Basic tried and tested bank and broker system has some flaws I admit but kicks what we have to the curb.

    Crystals (Materia): Some gear has 2 slots some has 3 some has 4, some crystals can't be stacked with others, and they're all removable, resell-able and can break if you die often (dying is something to avoid now, eh?) and theres no luck in it at all, you get "good" gear to put more crystals on it, you can change them and sell what you don't need for something else and so on, its alot better than OH GOD OH GOD TRYING TO DOUBLE MELD DONT BREAK OOHH! it didn't now I'm better equipped and under the illusion of being more skilled than you.

    Leveling: The exp bar is huge but you do quests and they take time and effort and some can't be done alone but are very rewarding, you won't level another class since it requires a new character and doing all quests all over again unless you love that class and that's how it should be, not because I can do it in a week for a crown or to get on the bandwagon and there are many things to make you take your time leveling like low level dungeon loot and story missions that reward gear, money and exp that you'll want to do before you advance.


    Content: A lot of it. There are many many towns and cities, a lot of quests to do, a lot of story missions, and low level dungeons that are repeatable, related to the story and rewarding since there are quests in them for exp, boss fights to get loot that's a lot better than things its level and will last you a while until better dungeon/crafted gear some levels later and will bridge you between some levels if you're too low for the next tier of quests and missions and so on.

    I could go on but honestly, trying it out will do alot better than reading what I'm trying to get across.
    (3)

  8. #28
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Because people wants to do it easier. Why doing it the hard way if you can make profit easily?
    Yup, that's what players want, easy profit or else they hardly do it. It is also one reason on why some of the good players who can beat Ifrit flawlessly aren't fighting him again, because either they have all the weapons or they don't care about the fight anymore. Then after some months you ask them for their help and make the party lose because they aren't used to it anymore =)
    (1)

  9. #29
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by DonnyBoy View Post
    Ya know, I have been observing many players lately in our beloved game. I am utterly disgusted with how things have become. SE decides to fix a non-intentional glitch for the Garuda Primal battle, which causes the infamous Black Mage Burn combat strategy to now become obsolete, and the player base cries about it?

    So now that SE has decided to make a BOSS fight actually difficult what is the issue?
    Because people only care about the loot/gear they're after. The fight is just a nuisance they have to deal with to get it. You may have noticed that some people aren't really interested in playing FFXIV (or any MMO for that matter). They're only interested in getting the rewards from doing as little as possible. Ever noticed how many people will buy a game, pay a subscription to it, and then find any way they can to not play it - hacking, botting, rmt'ing, exploiting, etc?

    And of course, their defense will always be "well I wouldn't have to do those things if the game didn't force me to"; 'cause you know, SE puts a gun to their head and forces them to play the game at all. And I guess not subscribing to a game they clearly don't enjoy enough to actually play ever occurs to them.

    They're complaining about BLM burns no longer working because now they have to play the game more than they want to. They liked stacking BLM because it was a faster, easier path to their possible loot drop - which is, again, all they really care about.

    On a separate but related note, do you know how many people I've seen who insist they don't read the mission/story dialog in a MMO because "it sucks", yet if asked, couldn't tell you a single thing about it? Their perspective is basically, "I don't know what it's about, who's involved or what the outcome is... but it sucks and isn't worth reading". Of course, were they truthful about it, they'd be saying "I don't read the mission/story dialog in a MMO because I don't get better loot for doing it".

    Essentially, for them, Loot = Gameplay. Everything else = "boring, useless filler"

    Quote Originally Posted by DonnyBoy View Post
    Another issue I have with players is this NEED to stack certain classes for every dungeon and encounter is utterly ridiculous, X amount of warriors/X amount of black mages/X amount of bards/and a White Mage. The player base has chosen to condemn three classes that are actually great and these are the Dragoon/Paladin/Monk, so I ask the player base... what is your issue with these classes? The skill curve too hard for you to adapt to? The idea of working for your victory bothers you? Its obviously something.
    Part of it is my first answer - they don't actually want to play the game. They just want to collect loot, while bypassing as much of that annoying "gameplay" stuff as they can in the process.

    Second part is people will always follow the path of least resistance. That is, which ever path allows them to play the game the least, and get their rewards the quickest. I'm sure you've seen the talk of "optimal" this, "most efficient" that and "fastest" or "easiest" something else?

    The third part is there's an awful lot of people who don't know the game remotely as well as they pretend to. They insist on specific class setups and such because they need those setups to succeed. It's what the wiki guides say, so it's "what they must do". If they didn't, they'd fail at them, repeatedly... and then blame the game for it of course.

    The remainder of your points all boil down to pretty much some variation on the statements I made above, which could all really boil down to one simple observation that pretty much encompasses all of what I said above:

    Many people (clearly not all) aren't interested in the gameplay, the journey, or any of that. To them, Primals aren't "interesting lore-related battle content which they can devise interesting, perhaps unusual-seeming strategies to take down". To them, Primals are loot pinatas.
    (6)
    Last edited by Preypacer; 05-17-2012 at 09:07 PM.

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    67
    Not to be a 2.0 white knight, but:

    Honestly, with a content finder coming in 2.0, many of these issues won't be a problem. With enough people using it across multiple worlds, you should be able to quickly form multi-class parties for a wide range of content.
    On the note about PL's, I do feel it needs to be addressed in some form (maybe make it like 11, with outside cures being ok, but no in-party crap).
    (0)
    Gungnir, gugnir, gungir, Odin's weapon.

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