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  1. #11
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,045
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Misplaced_Marbles View Post
    I think they should scale based on players participating, instead of how many players participated last time. Like, come on, if your going to copy someone elses work, at least don't make it wilfully inferior just to be different.

    But it has been years, so we can surmise that it's "working as intended". Ugh...
    Basically this.
    Its discouraging when FATEs takes long to complete. I'd rather prefer a more dynamic scaling
    (4)

  2. #12
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I WANT this to be something subtle, like a shading. Red for highly scaled, green for underscaled, but there's people for whom that would be unfair.

    I'm not sure how you could fix scaling to be honest. If it was scaled to the curent number, then trolls could just slide in, pump up the number, do nothing and force it to fail. As long as it's based on the last time it's completed, it can't be too far off from sanity.
    (0)

  3. #13
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Perhaps a scaling based on how many players are currently on the map?
    (0)

  4. #14
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Honestly, it's probably not even on their radar. FATEs are just another half assed system at this point.

    Would I like them to be awesome? Sure, but I'm not holding my breath.
    (0)

  5. #15
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by deadman1204 View Post
    I don't think all fates scale. Some go really quick when people join after all.
    Thats not how the scaling works. It reads how many players received exp the last few times it was active and scales up or down with the player count. The only ones that don't are the super world boss fates that have special spawn requirements. The only thing thats scales is hp on boss fates, kill count on multi kill or turn in count on turn ins.
    (4)

  6. #16
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Honestly, i'd be happy if participating rewarding scaled past the gold tier. It doesnt need more visible tiers, but when you hit gold tier it doesn't reward more to keep going and if its scaled much higher than current players its not that rewarding to do it.
    (0)

  7. #17
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Xirean View Post
    Perhaps a scaling based on how many players are currently on the map?
    oh God no.
    That's the worst.
    having 100 people on the map and being the only one doing FATE would suuuuuuuuuuuuuuuuck
    (5)

  8. #18
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xirean View Post
    I didn't know that fates scaled. Where did you hear that?
    Quote Originally Posted by TaleraRistain View Post
    They've always done this. If there are a lot of people doing FATEs in the zone, the FATES will scale up in difficulty. It takes them a bit to scale back down when things die down and it's down to just one or two people in the zones.
    Quote Originally Posted by Xirean View Post
    Cool, I was moreso asking for a source on it.
    Patch 2.1 Notes
    Quote Originally Posted by Patch 2.1 Notes
    The following changes have been made to FATEs:
    • New FATEs have been added.
    • A FATE's difficulty will now be determined by the number of players who participated in the previous [sic]
    • Enemies and NPCs which are central to FATE objectives such as Odin and the behemoth will now have the highest display priority.
    It cuts off like that in the patch notes, but it means each FATE remembers the number of people who participated last time that specific FATE popped and scales accordingly.
    (0)
    Last edited by Rongway; 04-08-2022 at 01:08 PM.

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