Hi,
Firstly, sorry if that is not the correct place for such feedback/discussion.
First time I am posting despite having played the game for more than 2 years now.

What I mean by horizontal progression is being able to gear up jobs at the same time.
Not reducing the amount of time it takes to gear up one specific job.

I personally play FFXIV for the job system, being able to switch from tank to healer, from healer to DPS etc.. just feels great to me. And I love raiding as well, but these two aspects are not entertwined, like, at all.

Looking at it like this, a character can have up to 19 jobs at max level.
And yet all endgame content rewards are done on a per character basis.... Why?

Why, if I want to gear up two jobs at the same time, would it make more sense to create 2 characters with different jobs rather than having rewards being separated based on the job you queue in as?

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Some simple rules could be introduced when it comes to books and coffers to change the system for the better, for example:

Considering that we have 6 different job sets

- 1 book per floor per job type / week
- 1 coffer per floor per job type / week
- if you re-clear with a job type you didn’t clear with the current week, no penalty.
- characters can open a coffer only if they didn’t open any other coffer with the same job the same week.
- ex: Receive earrings coffer and necklace coffer, open earrings coffer with SAM, can’t open necklace coffer with SAM until next reset.
- Reasoning: prevents extremely fast progression for a single job

- Increase tome of astronomy gains to 3k per week.
- only one item of each type can be exchanged per week
- ex: Buy radiant slaying ring, can’t buy anymore slaying item until next reset.

- remove upgrade materials from loot table
- add a personal upgrade coffer instead on first clears ( character ) for current week
- Reasoning: Allows players a reliable upgrade mat gain per week

### RESULTS 

- Could get up to 1 book item, 1 exchange item and 1 coffer per week per job
- Progression is capped / regulated instead of being RNG basec
- 1 upgrade mat per week
- catch up patch would actually be catch up patch, not subjobs gearing patch
- Missing out weeks would not feel as terrible
- so 4 to 7 weeks still to gear up a single job however:
- Better insurance in case of terrible luck
- Allows for horizontal progression across sidejobs
- Prevents players to penalize their other groups if they want to practice another job instead.

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Obviously this solution proposed here is not perfect and might require some tuning but I can only see benefits when it comes to horizontal progression.


PS: Like I said, my intent is not to reduce the amount of time it takes to gear up one job. My intent is to reduce the amount of time it takes to gear up multiple jobs simultaneously.