Hi, I want the PvP hotbar in the PvE hotbar. I want to push one button for each combo chain. Read the rest for in depth job change potential.
For example the DRG job combo goes something like:
True Thrust, Disembowel, Chaos Thrust, Wheeling Thrust, Fang and Claw, Raiden Thrust, Vorpal Thrust, Full Thrust, Fang and Claw, Wheeling Thrust.
Then Rinse repeat from Raiden Thrust.
So in buttons following the order respectively this can be 1-2-3-4-5-1-6-7-5-4
Instead we could have all these gcd's tied in 2 buttons. One for the Full Thrust combo and the other the Choas Thrust combo.
So in buttons this can be in 1: True Thrust, Disembowel, Chaos Thrust, Wheeling Thrust, Fang and Claw
and then in 2: Raiden Thrust, Vorpal Thrust, Full Thrust, Fang and Claw, Wheeling Thrust
Here comes the important part.
Replace the empty buttons into skills for those jobs. that is 5 new skills for the DRG without having to add a whole hotbar for 5 new skills. Do this for any other job that has combos.
Here are some ideas: make the new buttons interact with other players. Dragoon tether was ok, but I mean a more unique approach. Let's have a combo field like Gw2.
Let's say one of the new buttons on DRG highlights to proc a fire field after using Dragonfire Dive. Party members in this lingering fire field will gain a potency buff to one gcd until the next use of Dragonfire dive. So people can plan around these fields for burst timings. The new button can be drop field then activate field on the people inside when they call for it until it disappears when the next Dragonfire Dive is off cd.
Think UcOB Neurolinks, but for jobs when using an Ogcd and that Ogcd coming off cd.
-Lightning Field, any jobs that use any type of gap closer will refresh their DoT's.
-Water Field, any job that uses a self sustain will be increased by 50% in this field.
-Smoke Field, any job that uses an AoE gcd will do so twice.
These don't have to be in the DRG kit these are just ideas for how much more interactive I want to be with people like I do with Gw2, and these are simplified variations from that game.
Doesn't need to be these, but it can make the game more fun. You can complain about balance later.
I don't think having the 1-2-3 button combo is more fun than 1 button counting 3 times in your head while having the 2 and 3 buttons do something completely different than x potency.
I know this is wishful thinking since most people associate tying the PvP 1 button combos as a bad idea without thinking about the potential behind doing so. Putting this out there anyways it's been bugging me for a long time.