Quote Originally Posted by Dzian View Post
I'd say the first and biggest one is Knowing who you wantto build the ultimate game for. (know your audience).
Building the ultimate game for "everyone" is basically Impossible.
building the ultimate game for lets say "Final Fantasy Fans" is easier.

Been a lot of articles around lately about how Elden ring is teaching the industry this lesson... it doesnt try to cater to EVERYONE it just tries to be the best game it can to its target audience and it's success has not only smashed that but also spilled over into players who are new to that style of game..

SE's biggest problem is it tries to csater to everyone and thats disasterous in every aspect of life and business.

you would never open a restaurant that caters to everyone and has chinese food indian food italian food traditional english food, steaks, turkish food polish food...
having a menu of 1,000 dishes but all pretty average. you'd go out of business very very quickly..

open a restaurant that caters to a specific style of food though where you may have 15-20 items on the menu but all of a super high quality and business will be booming...

SE is much the same with FFXIV in trying to cater to everyone it ends up boring and unimpressive. which is why player retention is such a big issue.
So you are saying that there is just too much diversity amongst players to allow for a game that could fulfill the needs of most of them? That's an interesting perspective and one which I had not fully embraced before but now you have me really thinking about it. Thanks for putting things in that perspective! I suppose, based on what you have said, that to formulate such a game would indeed require code of prodigious proportions, sort of like the restaurant analogy you had provided. It might not be possible after all to make such a game. Still, it would really be nice to survey the player community and try to glean some information out of the data to find out just what the player community is really like. It would be the first step in learning about who you could be making the game for and just how big of a community you could fit under your tent. I would assume that the need for collecting this kind of data should be a no-brainer for companies planning to make games but then again, when you see games like New World fail miserably, you really have to wonder about what kind of planning some companies are really doing.