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  1. #3
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    Dec 2014
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    Quote Originally Posted by Kaurhz View Post
    Simple. I would merge Bozja and deep dungeon together, and making the floors scale drastically higher upwards with several titles and achievements locked behind it. Like an endless tower of sorts with a leader board. Deep Dungeon incorporated with the lost actions and essences from Bozja could spice it and create some interesting gimmicks, and if they could incorporate a dungeoneering-esque feature which involves crafters and gatherers, even at a base level then that would be perfect.

    I feel like it would create an enjoyable, engaging and interactive experience for a lot of players, that would allow people to level crafters and gatherers somewhat partially through doing something focussed around combat.

    I personally don't feel like they need to create newer types of content, but they need to look more at what they have and try and think innovatively about them. Edit: The strange thing is that they do already have many systems in-game which when combined and merged could create some amazing experiences. I do hope to a degree they accomplish this at some point in the near future, and preferably with the next iteration of deep dungeon. Far be it for me to be picky, but I think the fact they haven't tried to incorporate some concepts introduced in Bozja into the open world is quite.. Disappointing, in a way.
    This! I've been saying this for months. We need a Danmachi, "Is It Wrong to Pick Up Girls in a Dungeon" style unending delve to explore.

    I would love an infinite dungeon/tower with larger floors than current Deep Dungeons and increasing difficulty as one progresses. Make the floors procedurally generated using environmental and monster assets from all the various zones so that each time you enter the dungeon it's got a new path, new environment, and new monsters. If they could figure out a way to make the paths non-linear, with branches and dead-ends, even better. Each floor would have a dungeon-level boss, there'd be a more difficult boss like the single monster FATEs every 5 levels, and a 4-player Trial difficulty every 10 . BAM, you've got infinite battle content for all skill levels.

    I like the idea of Bozja style essences and actions too; that could add a lot of depth, no pun intended. Rather than having treasure chests all over the place, have Bozja style loot boxes with only the bosses dropping a treasure chest that gives a random item type based on the job when it opens (I can't recall what they're called). For example, one time it may be armor and the next, a ring. If they added Poetics and whatever the next non-time-gated tomestone is to it, even better.

    If they came up with something like this I'd play TF out of it and I'm sure my FC and LS mates would too.


    Quote Originally Posted by hagare View Post
    PVP DANCE OFF!!!!
    Someone's watched too much West Side Story...
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    Last edited by Illmaeran; 04-07-2022 at 01:48 AM.