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  1. #11
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    414
    Character
    Calamity J'aina
    World
    Marilith
    Main Class
    Scholar Lv 100
    None.

    Thank you for coming to my TED talk.
    (1)

  2. #12
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Xirean View Post
    I explicitly hated Eureka and Bozja because they were tied to the relics. I want the relics to work like ARR and HW where you can go do them regardless of when you are playing the game. Having a separate zone that relies on large player numbers to be successful is really un-fun for me.
    This right here. If you want the relics after everyone is done with the zones, it's not going to happen. Content should never end up this way. All content in the game should still be doable years after it's done.

    As for what I would create?

    People complain that things are too easy. There would be a new raid difficulty as hard as Ultimate that required you to play with randoms, in first person mode with no HUD. Everyone has to have a perfect rotation and if even one player presses the wrong skill or has a moment their GCD is not running, the party instantly wipes. The fight must also be broadcast as a livestream by every player to ensure that no third party tools are being used, that includes voice chat.

    A new map for the relic, where it's the best location to get what you need to upgrade it, however getting all the upgrades while completely ignoring the map is also possible, it would just be a bit slower.
    (2)

  3. #13
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Introduce job points. It's just the bozja system but for your actual character. Spend 120 jp and get a unique skill per class an a title! Lock ultimate and unreal fights behind a jp cost.

    (one jp costs roughly 15m exp. :^) )
    (0)

  4. #14
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Kaurhz View Post
    Simple. I would merge Bozja and deep dungeon together, and making the floors scale drastically higher upwards with several titles and achievements locked behind it. Like an endless tower of sorts with a leader board. Deep Dungeon incorporated with the lost actions and essences from Bozja could spice it and create some interesting gimmicks, and if they could incorporate a dungeoneering-esque feature which involves crafters and gatherers, even at a base level then that would be perfect.

    I feel like it would create an enjoyable, engaging and interactive experience for a lot of players, that would allow people to level crafters and gatherers somewhat partially through doing something focussed around combat.

    I personally don't feel like they need to create newer types of content, but they need to look more at what they have and try and think innovatively about them. Edit: The strange thing is that they do already have many systems in-game which when combined and merged could create some amazing experiences. I do hope to a degree they accomplish this at some point in the near future, and preferably with the next iteration of deep dungeon. Far be it for me to be picky, but I think the fact they haven't tried to incorporate some concepts introduced in Bozja into the open world is quite.. Disappointing, in a way.
    This! I've been saying this for months. We need a Danmachi, "Is It Wrong to Pick Up Girls in a Dungeon" style unending delve to explore.

    I would love an infinite dungeon/tower with larger floors than current Deep Dungeons and increasing difficulty as one progresses. Make the floors procedurally generated using environmental and monster assets from all the various zones so that each time you enter the dungeon it's got a new path, new environment, and new monsters. If they could figure out a way to make the paths non-linear, with branches and dead-ends, even better. Each floor would have a dungeon-level boss, there'd be a more difficult boss like the single monster FATEs every 5 levels, and a 4-player Trial difficulty every 10 . BAM, you've got infinite battle content for all skill levels.

    I like the idea of Bozja style essences and actions too; that could add a lot of depth, no pun intended. Rather than having treasure chests all over the place, have Bozja style loot boxes with only the bosses dropping a treasure chest that gives a random item type based on the job when it opens (I can't recall what they're called). For example, one time it may be armor and the next, a ring. If they added Poetics and whatever the next non-time-gated tomestone is to it, even better.

    If they came up with something like this I'd play TF out of it and I'm sure my FC and LS mates would too.


    Quote Originally Posted by hagare View Post
    PVP DANCE OFF!!!!
    Someone's watched too much West Side Story...
    (0)
    Last edited by Illmaeran; 04-07-2022 at 01:48 AM.

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