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Thread: Living Dead Fix

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  1. #1
    Player
    Mosha's Avatar
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    Apr 2020
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    Character
    Mosha Mina
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    Balmung
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    Warrior Lv 96
    Quote Originally Posted by Ath192 View Post
    Your ability to hit an invulnerability button is not a high-end tank skill. It is a minimum requirement for savage content that is not hard to pull off.
    But by your suggestion, you want to make it foolproof. even during prog it removes the player having to work out all the timings etc.

    Quote Originally Posted by Ath192 View Post
    all other tanks but have a self benediction afterward,
    Where can any tank self bene during a savage fight? outside of lots of adds or really nonoptimal WAR shenanigans or PLD spamming clem.

    Quote Originally Posted by Ath192 View Post
    But alas, if the player base is content with DRK consistently having an underperforming invuln I guess I’m an outlier.
    Its not that the playbase is fine with it, but at the moment it looks they don't like your suggestion either.
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  2. #2
    Player
    Raoabolic's Avatar
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    Raogrimm Ironfist
    World
    Coeurl
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    Fisher Lv 90
    Quote Originally Posted by Mosha View Post
    outside of lots of adds or really nonoptimal WAR shenanigans or PLD spamming clem.
    Not really good to undermine your own argument, lol. That said I'll wait to see how much healing the new TBN does before I give up on drk even more than I already have. I read the writings on the wall and leveled a war and pld to 90 already. StB did drk dirty and I doubt they will be able to fix drk/tbnbot in such a way it makes playing the class feel rewarding or at the very least fun.
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  3. #3
    Player
    Mosha's Avatar
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    Mosha Mina
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    Balmung
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    Warrior Lv 96
    Quote Originally Posted by Raoabolic View Post
    Not really good to undermine your own argument, lol. That said I'll wait to see how much healing the new TBN does before I give up on drk even more than I already have. I read the writings on the wall and leveled a war and pld to 90 already. StB did drk dirty and I doubt they will be able to fix drk/tbnbot in such a way it makes playing the class feel rewarding or at the very least fun.
    Doesn't undermine it. if you doing stuff like holding IR and IC and using them to play around BW your playing really badly. e.g no one does this.
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  4. #4
    Player
    Raoabolic's Avatar
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    Raogrimm Ironfist
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    Coeurl
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    Fisher Lv 90
    Quote Originally Posted by Mosha View Post
    Doesn't undermine it. if you doing stuff like holding IR and IC and using them to play around BW your playing really badly. e.g no one does this.
    Just because it's not optimized doesn't mean it also not possible. We all know about the 8 war meme but let's see 8 drks clear some current tier savage content!
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  5. #5
    Player
    Mosha's Avatar
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    Mosha Mina
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    Balmung
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    Warrior Lv 96
    Quote Originally Posted by Raoabolic View Post
    Just because it's not optimized doesn't mean it also not possible. We all know about the 8 war meme but let's see 8 drks clear some current tier savage content!
    you won't but that isn't because of LD. It was 8 tanks and not 8 WAR's if I recall.
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  6. #6
    Player
    Raoabolic's Avatar
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    Raogrimm Ironfist
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    Fisher Lv 90
    Quote Originally Posted by Mosha View Post
    you won't
    Fix'd.

    That said, when one class can beat your current tier content then perhaps you should take a second look at either the class in question or the content. I would rather the devs not touch war though since they are almost as fun to play as HW era drk.
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  7. #7
    Player
    Mosha's Avatar
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    Mosha Mina
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    Balmung
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    Warrior Lv 96
    Quote Originally Posted by Raoabolic View Post
    Fix'd.

    That said, when one class can beat your current tier content then perhaps you should take a second look at either the class in question or the content. I would rather the devs not touch war though since they are almost as fun to play as HW era drk.
    it's because Eric is more of an outlier due to being the first savage and his mechanic set, P2S will be doable later in the expansion but they're going to hit a hard wall at P3S and P4S. All they need to do for DRK is make LD less wonky. I don't believe all tanks need super amounts of self-sustain and tbf DRKs are nice OTs with their TBN.
    (1)
    Last edited by Mosha; 04-07-2022 at 01:06 AM.

  8. #8
    Player
    Ath192's Avatar
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    Character
    Aries Helle
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    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mosha View Post
    you want to make it foolproof. even during prog it removes the player having to work out all the timings etc.
    Theres no etc. its just that lol, at worst determine the visual queue you'll use to press it. And I don't think it's as fool proof as you think. I can think of very few scenarios where the party doesn't have to adjust if it doesn't go off right when its meant to. If it procs at the wrong time and the party can't adjust the DRK will die anyways later when it was actually needed. No different than the tank dying and the OT having to take over.

    Quote Originally Posted by Mosha View Post
    Where can any tank self bene during a savage fight? outside of lots of adds or really nonoptimal WAR shenanigans or PLD spamming clem.
    PLD can spam clem but that is a dps loss. War can do the following to self bene all on OGCD by popping thrill, equilibrium, blood whetting and shake it off.

    So Thrill is a 20% Total HP heal(HP expansion if you want to look at it that way) plus enhances other healing, Equil is just a big heal enhanced by thrill, Bloodwhetting restores HP on each GCD and Shake it off is a heal and shield that also benefits from the other abilities being active. By the end of this sequence you have self bene'd and also still have rampart/vengeance/reprisal to offset incoming damage if needed.

    Quote Originally Posted by Mosha View Post
    Its not that the playbase is fine with it, but at the moment it looks they don't like your suggestion either.
    Fair, and they don't have to. At least I got the reason why, which seems to mainly stem from people liking having to time it manually instead of auto like all the other invulns. Just trying to get away from all the homogenization thats been occuring and quite frankly there are only so many ways to make an invuln different and also viable.
    (0)