Would many players be happy if SE made new dungeons and primal fights only drop the 5th chest if there are no job/class duplicates in the party, and no job/class changes allowed mid-way through?

Or what if there was a bonus for parties with only unique jobs/classes that gave a higher drop rate on highly desired gear like Darklight items?

Benefits:

- It would discourage class stacking.

- No class stacking should make things a bit more challenging, which many people seem to want.

- Less exclusion of certain jobs/classes from parties.

- Possibly a chance at higher drop rates which many people think is too low as it is now.

- No focus on speed runs. People will eventually try to get through it as quickly as possible because it's more efficient, but at least you won't be required to do a speed run just to get the last chest.

Note: The 8th party member would probably need to be a class rather than a job in order to avoid duplicates. For example, you could have 1 Warrior and 1 Marauder, or 1 Black Mage and 1 Thaumaturge... but not 2 Warriors, nor 2 Black Mages.

SE took a similar approach with Hamlet defense for having all 3 DoL classes present... why not do something like that with dungeons and primal fights?

It should still be possible to beat the fights. It seems like SE tests the new content with a diverse party since their preview videos never have class stacking. And as we saw with a YouTube example, it is possible to beat Garuda without class stacking.

Why not encourage more party diversity and up the challenge at the same time?


Note: I posted this in another thread but it was a bit off topic, so I thought it would be better to give it a separate topic. Either that, or everyone just hates the idea. ^^;