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  1. #1
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    481
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Yeah, understandable.

    Draw/Play used to be a consolidated action back in Heavensward/Stormblood, then they eventually got divided going into Shadowbringers. The same for Minor Arcana too, although that was a single target ability so you still had to toggle to an ally/foe to heal or attack, whereas you can just blindly mash that key now to heal or attack.

    Would definitely like it if they could be combined once more, at the moment the only problem would be seeing how many stacks of [Draw] you have, and in a way not being able to see the [Minor Arcana] re-cast timer - so I do get why they may be split at the moment (or hope, since sometimes class changes feel like russian roulette).
    (3)

  2. #2
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Sunhwapark View Post
    Yeah, understandable.

    Draw/Play used to be a consolidated action back in Heavensward/Stormblood, then they eventually got divided going into Shadowbringers. The same for Minor Arcana too, although that was a single target ability so you still had to toggle to an ally/foe to heal or attack, whereas you can just blindly mash that key now to heal or attack.

    Would definitely like it if they could be combined once more, at the moment the only problem would be seeing how many stacks of [Draw] you have, and in a way not being able to see the [Minor Arcana] re-cast timer - so I do get why they may be split at the moment (or hope, since sometimes class changes feel like russian roulette).
    not for healers cause that would mean they have a chance to get better which the devs seems adamant on denying such hope, example liturgy was expected to trigger from allies getting damaged and then we got....that abomination of implementation for a healer skill.
    (2)