+1 to this
The jobs are a heavy part of what you would call in development the primary gameplay loop. The core focus of the gameplay that everything revolves around. Naturally when unpopular changes are made to it, there's usually damn good reason. The worsening of this Primary loop is why some jobs go unplayed for years.

When yoshida decided some time ago he was refusing to discuss job changes further in live letters, it was pretty much unanimous the uproar. We have seen since then its because he refuses to have explainations for why things are changed, what the focus of each job is etc. All of this has resulted in worse and worse job design over the years, particularly since yoshida has very heavy biases as has been increasingly documented.

The sudden reappearance of jobs in the live letter was a good step in the right direction. As was the answering questions in letter 69 (the horrible dismissal of healer complaints aside)
We've had much fewer Q&A sessions over the years. We need more communication from the dev team

It will be better from the devs too in the long run. They can get better feedback and act upon it if they genuinely did miss issues such as drk's blood weapon needing stacks for YEARS on end.