Agreed, the dev team needs to actually compile feedback and decide what they want to address. They tend to be rather closed-mouth about what they want to change and get frustrated when the playerbase reacts badly to their changes.

Compiling the issues thread for each role on the forums will do wonders in reading into player concern.

I agree that there needs to be an adjustment team that can communicate with the devs about player feedback. Sometimes I just feel that the devs are quick to jump the gun and find the easiest path to "fix" a job because they don't understand why players are complaining about it in the first place.

Example, no one asked for Kaiten to be outright removed. As someone who loves SAM deeply, I never had an issue with Kaiten and it's just one of those skills that felt natural to the job even if it's just superfluous.

To me they removed it because they see that the feedback on SAM is that it feels too crammed or unsatisfying so they jump the gun and make the job easier to play.

And we've seen this knee-jerk reaction before as they decided that AST's cards need to get dumb down because they think that's the most frustrating part of its kit. When in reality, AST has too many disconnected gimmicks that don't naturally flow into one another, feeling overwhelming as you need to keep track of everything because none of them affects the other.

There's a lot jobs that need more attention with larger issues like DRK having an identity crisis with LD potentially still being bad as the death penalty is still there.

Or BRD competing with DNC, a never-ending cycle of who's better because they have the same role as group buffer.