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  1. #1
    Player
    Rabin's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    30
    Character
    Rabina Layil
    World
    Louisoix
    Main Class
    Paladin Lv 90
    I agree. Stop the oversimplification.

    I've played this game a long time now and have not been happy with the job changes in many instances. I am old, like pensioner old, and had to switch to controller last year because I can't work the mouse for long periods any more. I don't do savage and I accept it's out of my reach, I certainly don't want anything made easier so I can play it.

    I clear all normal content. I run the occasional extreme with my FC. I play several jobs at a mediocre level. I liked the old HW DRK when it actually needed some effort. I played SMN for years before it was EW cool and hated the changes to pets when we lost our tank for soloing. I agreed with the old fixes to BRD, so it could be mobile, that made sense, even though I don't main one. I like the L90 additions to the PLD rotation, but still remember how different it was in 2.0, back when it felt more like a holy warrior.

    AST was complex. People wanted only one card to come out all the time, was that a reason to destroy the individual card system that you worked so hard to teach us in the job quests back in HW? People who want 'easy' always have other job options. That's why we have so many jobs, I thought. So some of them could be easy, some average and some difficult. They're all heading towards easy and I don't like it.

    SAM does not need an easier rotation. A good rotation rewards players willing to make an effort and gives them a level of satisfaction when they achieve it. Take that away and you lose those players. I don't play SAM, but I'll stand up for SAM players who don't want it changed.

    I have no idea what has happened to the design team here. I can only assume corporate greed has reared its ugly head and once again SE are going for the easy cash until it breaks the game as they have done with others in the past.

    I hope I am wrong.
    (12)
    Step into my mind... there are terrors here which you cannot imagine.

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    They have a great team but are maybe too comfortable, not challenging themselves or being allowed to. Over time the edge of the blade becomes dull.
    The game now has too many good assets to waste on this boring direction. It needs a renewal to maintain subscribers into the end of the next decade. Transplant these lovely enemies, glams, music, etc into an overhauled engine with fewer limitations.

    Job design is actually pretty good to be honest compared to other games. At least aesthetically the jobs are unique. Their performance is hard to manage because on the one hand people hate homogenous design, on the other hand all these people with parsers complain that they aren't identical in potential. Now there's also too many jobs for them to receive much individual attention and love. At some point maybe you have to stop adding jobs and start focusing more on expressing their individual strengths and utility.
    (2)

  3. #3
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rufalus View Post
    At some point maybe you have to stop adding jobs and start focusing more on expressing their individual strengths and utility.
    Absolutely !
    (1)