i want to answer this one because i see something super funny inside... making ikishoten into ogi, yes they can do it but we can already do it ourself, with macro.
merging shoha and shoha 2, they are two different skill with different purpose... like seinen and guren... one is for mono target and one for area dps... merging them have no point and action bloat don't happend because when i'm doing aoe dps i don't use mono target skill and end have something like 7 skill used... wow super bloated... same when i do mono target dps i don't used this action.
where the fact that midare getting a auto critical make the buff of critical less interesting? from memory the critical buff is a 15 second duration. the whole midare/ogi will be around 8.4 second... leaving us with 6.6 second of buff that can be used on everything else like seinen, shinten or our normal combo. yes samurai will be less dependant of this buff mostly because even with this buff the number of time where i land non critical of this 4 skill is more often than anything and i say this with dnc and drg buff... chance is chance...
since it's our hard hitter skill when it happend i feel like craps and feel like i did loose a massive windows of dps. and i'm sure other sam know what i means. do we will be less affected by the critical buff of the drg and sch... yes. do it's nullify them? hell no... i still taking it for seinen and other skill in this windows of damage!
i will repeat it as often as needed, the loose of kaiten is more like dealing with the less usefull of the button we have in terms of tool... it don't means the buff of potency is weak far from it... but at choose between skill to remove kaiten is by far the best of all since what it do can be done by increasing the potency of midare and ogi to the same level than when we was using it.
people are overeacting saying it's the cornerstone of our jobs when it's not... if the potency increase is the same as if we use kaiten... honestly it's a good change... because it was a in terms of tool a redundant action. worst it's a ogc skill meaning our cycle will not even change... we will have more shinten to add to the cycle... adding more activity to our toolkit instead to reduce it!
ps: i'm against oversimplification of a jobs, we are at the point where if you reach this level you need to know what you do and a bit of skill is welcome... some jobs change did make me hate jobs like what they have done with the dark knight that i found bland because too simple.
but i'm against too redundant action that create artificial gameplay and artificial feeling that we are doing something amazing... when is not the case!



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