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  1. #1
    Player
    Demetri_Delethorn's Avatar
    Join Date
    May 2014
    Location
    Eulmore
    Posts
    214
    Character
    Limited Edition
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Xaphire View Post
    I think most WARs have had this thought in dungeons, considering most of the players I know use the second attack of the AoE combo *without comboing* during dungeon pulls because the cone is clunky and unfun to use. It's why I primarily play any of the tanks other than WAR for dungeons, as well. The cone sucks and all three of the other tanks feel better in content where AoE is useful (in my, of course, biased opinion)

    Exactly. Dungeons are far more stressful than needed due to the cone. It's just artificial difficulty. Clunky =/= riveting gameplay.
    (2)

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Demetri_Delethorn View Post
    Exactly. Dungeons are far more stressful than needed due to the cone. It's just artificial difficulty. Clunky =/= riveting gameplay.
    Highly disagree. The purpose of the cone is to let the WAR know to reposition themselves to hit all the enemies for the party members. By and large, if the enemies are spread farther apart where you can't hit them in a conal range, then it means one of your party members will not be able to hit the target if their AoE isn't large enough. Circle AOE range doesn't allow Line-based AoE to reach all enemies as easily if they're spread too far apart, and skills that target in a circle AoE from a mob may not reach other mobs if the targeted mob's hitbox is too big. A WAR that slightly moves mobs together after that will make it easier for all the other jobs to hit the enemies. I've usually seen other tanks fail in this regard because they don't have WAR's Conal AoE to subtly indicate they need to quickly reposition for that reason as they are only focused on their own DPS rather than making it easier for the party to DPS in addition to their own.

    As for aggro management, it's a non-issue for all tanks. If you're really worried about maintaining aggro as a WAR, target at least one enemy to pull aggro towards you (assuming this enemy is linked to all other mobs), then use equilibrium to generate aggro on all mobs via healing. Due to tanks having 10x aggro generation from tank stance, it's still a non-issue.
    (23)

  3. #3
    Player
    Demetri_Delethorn's Avatar
    Join Date
    May 2014
    Location
    Eulmore
    Posts
    214
    Character
    Limited Edition
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Highly disagree. The purpose of the cone is to let the WAR know to reposition themselves to hit all the enemies for the party members. By and large, if the enemies are spread farther apart where you can't hit them in a conal range, then it means one of your party members will not be able to hit the target if their AoE isn't large enough. Circle AOE range doesn't allow Line-based AoE to reach all enemies as easily if they're spread too far apart, and skills that target in a circle AoE from a mob may not reach other mobs if the targeted mob's hitbox is too big. A WAR that slightly moves mobs together after that will make it easier for all the other jobs to hit the enemies. I've usually seen other tanks fail in this regard because they don't have WAR's Conal AoE to subtly indicate they need to quickly reposition for that reason as they are only focused on their own DPS rather than making it easier for the party to DPS in addition to their own.

    As for aggro management, it's a non-issue for all tanks. If you're really worried about maintaining aggro as a WAR, target at least one enemy to pull aggro towards you (assuming this enemy is linked to all other mobs), then use equilibrium to generate aggro on all mobs via healing. Due to tanks having 10x aggro generation from tank stance, it's still a non-issue.
    lol you can position mobs with a circle AoE. the only problem I see in dungeons is DPS not waiting for the tank to pull everything they want to, then they start ripping aggro away. Changing the outdated and clunky cone to a circle will help fight back against DPS who do this, as I'll be able to make sure I'm hitting everything to build my aggro.
    (2)

  4. #4
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I don't have trouble grabbing trash with Overpower. All I do is AoE once and Orogeny to catch any I miss. If anyone snatches aggro as I run to the second pack then it doesn't really matter that much because all it takes is one button to rip aggro back.
    (1)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AnotherPerson View Post
    I've usually seen other tanks fail in this regard because they don't have WAR's Conal AoE to subtly indicate they need to quickly reposition for that reason as they are only focused on their own DPS rather than making it easier for the party to DPS in addition to their own.
    I'm seconding this. The amount of time I see my Gravity spams does not hit all mobs in dungeon pulls is quite riveting, and it's mostly because the tanks standing still being surrounded by the mobs instead of trying to make sure as much mobs are clumped together as possible. I find it easier as a WAR to reposition because I can always target the furthest mob from me and the cone will hit all existing mob. The extra 3y does help.
    (14)

  6. #6
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Highly disagree. The purpose of the cone is to let the WAR know to reposition themselves to hit all the enemies for the party members. By and large, if the enemies are spread farther apart where you can't hit them in a conal range, then it means one of your party members will not be able to hit the target if their AoE isn't large enough. Circle AOE range doesn't allow Line-based AoE to reach all enemies as easily if they're spread too far apart, and skills that target in a circle AoE from a mob may not reach other mobs if the targeted mob's hitbox is too big. A WAR that slightly moves mobs together after that will make it easier for all the other jobs to hit the enemies. I've usually seen other tanks fail in this regard because they don't have WAR's Conal AoE to subtly indicate they need to quickly reposition for that reason as they are only focused on their own DPS rather than making it easier for the party to DPS in addition to their own.

    As for aggro management, it's a non-issue for all tanks. If you're really worried about maintaining aggro as a WAR, target at least one enemy to pull aggro towards you (assuming this enemy is linked to all other mobs), then use equilibrium to generate aggro on all mobs via healing. Due to tanks having 10x aggro generation from tank stance, it's still a non-issue.
    Good lord man, have u never learned to stack mobs properly? Warrior main right here and the cone is a PITA. It also needs a target, another big PITA. Adds move while u constantly reposition for ur PITA cone. Have i mentioned that it is PITA? When SAM got its basic cone aoe replaced by a circle aoe, OMG that was like night and day. Im looking forward to this unexpected change.

    I do largely agree with OP though. Kaiten removal is dumb, ninja change i feel less strongly about because i only have a rogue, but i will miss the 1 min buffs to play around with for sure. Dungeons should not be excessively difficult it is the most basic form of content that should be accessible to all and make no mistake, those less capable still struggle, it is what it is, but at least we can carry them w/o too much trouble.
    (1)