If they are going to homogenize the game further, at least they should stop being indecisive and figure out what they want to give everyone and then actually make the rest more unique.

For example basic stuff like Resurrection for Healers should be Role ability at level 15, there's absolutely no point of making the same button with different icons and names for some of them. Tank cooldowns? If you are going to make most 30% so similar why aren't they also a Role ability? Just figure out the bare minimun these roles need to function and make them Role abilities and use the rest of the kit to build them with clear identity. Not this wishy-washy "hey here's totally not skill X, it's skill Y". If they aren't doing this they should at least make the similar skills more different to warrant being different looking button.

DPS Jobs have the most variety (also due sheer number) as they can be wildly different as long as they chunk in the damage. Healers and Tanks are more limited and need some basic tools for their role, but there's no reason to not make the rest of the kit fun, especially if every role needs to contribute DPS.