Theres a few talkings points i want to address. Pardon my grammar and spelling but im typing this in what little down time i have at work.
1) the idea that the low difficulty is by design for the sake of accesability. This is flat out not true. Its a side effect of Shb redesign of the holy trinity, tanking, healer and dps. Accessibility is a great thing and I like that this company takes the effort to do that but trusts are the best approach for that because its easier unless you get a group that carries you in multiplayer. It also allows you to learn at your own pace.
2) the idea that the game didnt become easier we as a player base just got better after 10 years of playing the game. This may be true but I have two friends of comparable skill one played before Shb and the other after. Pre-shb friend did Ifrit Normal and was like "man that felt like a real boss from like a single player game. I want to queue again." Mind you we didnt wipe. We cleared it pretty easy. But the spectacle of it was awesome. Second friend post-shb did Ifrit normal and was like "Thats it? That was stupid. Very dissapointing." And it was because we destroyed him super fast. Im sorry but no amount of increase in player skill can account to that. Thats straight up raw damage increase from Shb. And I like the Shb change. It always bothered me that melee classes would purposely nerf their damage. But this great buff came at the cost of the lower level enjoyment.
3) that the current system is working for them. Its not. What do we know? We know that the hype for this game that lead to such a large increase was streamer hype and story hype from Endwalker being the finale to the story. Gameplay hype was minimal. We also know that people quit this game at ARR both because tue story takes a while to kick in but also because the gameplay is boring.
Im actualy okay with ARR being a bit boring. Weed out the impatient. I love that in this game people have the patience to withstand wiping. In WoW imediately after a wipe people leave sometimes followed with the classic "uninstal the game and kill yourself". But of course im asking for a difficulty curve so ARR can be biring but ramps up slightly harder at HW and SB. It helps keep the game interesting.
4) the idea that hardcore players are being rude and inconsiderate regarding players who do find the game hard. This may also be true but again, a proper difficulty curve actualy helps those players.
Thise of us who like harder content should be mindful of those who this game might be their first mmo or hell even their first game period. But also also those who want to keep the games current extremely easy difficulty may want to consider that perhaps you are not helping these players succeed. Anybody can improve on tue game and with the right systems we can make it easier for those who striggle with harder difficulty actually achieve competency to overcome that difficulty.