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  1. #151
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    414
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rulakir View Post
    Honestly, I think the trials already ask a lot of the average player. When I did Zodiark I was grouped with several other first timers and after multiple wipes we never got him below 40%. I have similar tales for just about every trial I've queued for in the MSQ where the groups are predominantly people new to the encounter. Dungeons generally haven't been bad except for The Burn (only the tank was experienced with it), which after numerous wipes I thought I was going to have to re-queue for but we finally managed it.

    Were it not for the fact that the content is mandatory for progressing through the MSQ I'd say go nuts with the difficulty. However, since it is, as far as I'm concerned some of it could stand to be toned down some. Now that they're adding trusts for (eventually) everything hopefully there can be more of a MSQ-mode for people like myself who just wanted to experience the story. Makes me wish I'd waited a year to start playing because trusts have been the best thing ever for my enjoyment of the game.
    Sorry, but the average player shouldn't have any issues with MSQ trials after a couple of wipes learning some of the new mechanics. If your group wasn't able to get Zodiark below 40% after multiple wipes, then your group was ignoring mechanics and/or have no clue how to play their jobs at the bare minimum level. If they were to reduce the difficulty of MSQ content, the fights would be nothing more than training dummies.

    Quote Originally Posted by Novae View Post
    The problem isn't the difficulty. It's the core game itself, pushing us, overgeared lvl 90 players, in every way possible into old content, with old rotations, old mechanics, old everything.
    There is no midcore content, and in fact, no content really at 90. And it's even less for people who don't enjoy savage.
    So we're stuck in this hamster wheel, doing always the same thing, without effort, fun. At this point, I just open my roulette menu, feel sick, and log out. I haven't touched alliance roulette in months. I barely do leveling, or expert. I don't play healers anymore, and I'm a healer main.
    It's depressing.
    This was the fastest I've stopped playing after a release of an expansion in any MMO. I still log on to heal for my static, but after savage I promptly log off. I refuse to heal for pugs/roulettes due to the trash state of healers, and the fact that there isn't enough caffeine to keep me awake playing as one. Also, gonna boycott the 24-man as a healer, might go in as a tank or just go play Elden Ring instead.
    (11)

  2. #152
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    "Regularly?"

    You mean once.
    At least twice last year: Once in July and once in December. I'm guessing we're due again when the patch hits, but we'll see.


    Quote Originally Posted by MiaShino View Post
    Am completely unwilling to spend same amount of time I have on past stuffs explaining why it is impossible to appeal to everyone.
    Agreed. You appeal to as many people as you can, and that's what they're doing.


    Quote Originally Posted by MiaShino View Post
    Soooo how do we deduce how well FF14 is doing?

    The forums? Everyone states that we are small percentage but data sets are commonly small percentage of greater whole yet still valuable.
    So you know enough about statistics to understand the value of samples, but not enough to distinguish between a random sample and one that skews heavily towards hardcore game enthusiasts. The forum is a great measure of how FFXIV enthusiasts feel about the game. It's not a credible representaton of the player population as a whole, however. The vast majority of casual players never even log into the forums.

    Quote Originally Posted by MiaShino View Post
    Twitch?
    How much money does SE make from Twitch? Zero. At best, it's cheap advertising, and at this point, they've achieved market saturation with all the hype they generated last year. They'll be just fine for a while with literally zero Twitch views. When the next content drop happens and the hype around New World and Lost Ark dies down, they'll establish a Twitch presence once more.

    Quote Originally Posted by Theodric View Post
    A vocal portion of the FFXIV community seems to consist of those who would unironically join a running club and beg the leader to force everybody to walk at a snail's pace only to call anyone asking to for a modicum of challenge an 'elitist'. All whilst swearing up and down that maybe a running club isn't for them.
    It's more like we're all in a walking club, and a bunch of elitists on these forums are complaining that it's not a running club. After all, this thread started with the OP demanding that the normal raids be made harder to suit their preference for Savage and Extreme content. I don't consider players who prefer Savage and Extreme content to be elitists. However, I definitely consider the players who are demanding that Normal difficulty be increased to be elitists. If you want to be in the running group, be in the running group. Just don't demand that the rest of us who are happily walking already start running just to make you happy.

    Honestly, I've seen these complaints regarding "dumbing down" for over a decade. I lost count of the number of times that WoW players in MoP recounted the glory days of Vanilla WoW with its massive difficulty. Then Classic WoW dropped and the goggles came off: Single button rotations, tank and spank raid bosses, and mechanics whose complexity often boiled down to splitting into stacked groups and standing in place while a handful of players managed debuffs. Suddenly no one complains that WoW is too easy anymore.
    (11)
    Last edited by Ronduwil; 04-06-2022 at 03:31 AM.

  3. #153
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,868
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Frankly they should just put ”(Easy)” into all ‘normal’ contents titles, i.e. Limitless Blue (Easy)
    (2)

  4. #154
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ronduwil View Post
    How much money does SE make from Twitch? Zero. At best, it's cheap advertising, and at this point, they've achieved market saturation with all the hype they generated last year. They'll be just fine for a while with literally zero Twitch views. When the next content drop happens and the hype around New World and Lost Ark dies down, they'll establish a Twitch presence once more.
    Millions of dollars. The games active population doubled during the month Asmongold and other major streamers began streaming it, despite being in the midst of a major content drought.

    The current population is now lower than during that Pre-EW content drought, indicating EW has a lower player retention rate than previous expansions.

    Quote Originally Posted by Ronduwil View Post
    It's more like we're all in a walking club, and a bunch of elitists on these forums are complaining that it's not a running club. After all, this thread started with the OP demanding that the normal raids be made harder to suit their preference for Savage and Extreme content. I don't consider players who prefer Savage and Extreme content to be elitists. However, I definitely consider the players who are demanding that Normal difficulty be increased to be elitists. If you want to be in the running group, be in the running group. Just don't demand that the rest of us who are happily walking already start running just to make you happy.
    The games normal-mode difficulty has not been consistent over its lifecycle, so these types of analogy's aren't great.

    Coil raids were considered base difficulty at one time. Trials like Ravana, Sephirot and Titan had perma-death mechanics in normal mode. Eden Normal raids are often significantly more difficult than Alexander raids or Pandaemonium raids. Return to Ivalice is VASTLY more difficult than Void Ark, Nier or post-ARR CT. Yoshida indicated recently that the new 24 man series is more in line with Ivalice difficulty, which would mean the difficulty has increased from last expansion.

    You lump yourself in with the people who are 'happily walking in the walking club', but you yourself were supporting the idea that certain trials should be made easier in another thread. It's a much more mixed issue, where the game could really go either way and you have people with different preferences tugging at both ends.
    (9)
    Last edited by LittleImp; 04-06-2022 at 03:59 AM.

  5. #155
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ronduwil View Post
    So you know enough about statistics to understand the value of samples, but not enough to distinguish between a random sample and one that skews heavily towards hardcore game enthusiasts. The forum is a great measure of how FFXIV enthusiasts feel about the game. It's not a credible representaton of the player population as a whole, however. The vast majority of casual players never even log into the forums.
    Forums full of hardcore game enthusiasts, more news at 11. Ask for the memes and this place just keeeeeeeps on giving. Kinda already know that unless I stand around polling the entire FFXIV community will get replies like "wrong sample" - "not enough sample size" "does not count because silent majority" blah blah yadda yadda.

    Anyone want some?

    (3)

  6. #156
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by LittleImp View Post
    Millions of dollars. The games active population doubled during the month Asmongold and other major streamers began streaming it, despite being in the midst of a major content drought.

    The current population is now lower than during that Pre-EW content drought, indicating EW has a lower player retention rate than previous expansions.

    A couple thoughts here.

    1. Asmongold and Rich, specifically, coming to the game and the influence they, and other streamers had on the population, was an anomaly. The game's had consistent growth trends from the start, but that acute spike is without a doubt an outlier. How many of the folks they brought to the game will stay for the long term? I've got no idea, but I'm guessing not a huge percent as they came from WoW and XIV's so not like WoW that I can't see it retaining a lot of those folks. Had Blizz not screwed up so badly in multiple ways in a short amount of time, I doubt we'd have seen the exodus we did.

    2. "The current population is now lower than during that Pre-EW content drought...". It's normal in this game for people to sub for the start of an expansion then come back a few months before the end and get caught up on things before the new expansion hits. I've seen this in my FC and friends list regularly. We get a decent bump in active players 4 to 6 months before an expansion so we get an inflated pre-expansion population relative to the X.0-X.1 content drought. We saw this effect again, except multiplied by many times, when the streamers came in. For those of us who keep playing, it was a content drought, yes. For those returning after a hiatus or for all those new players, there was a lot of new content available/no drought.

    3. EW may indeed have a lower retention rate among long-term subscribers; without more detailed data it's hard to tell. What I believe is more likely is that the Bandwagoners, for lack of a better term, came, played the game, causing a massive but short-lived population spike, then left for other things. This is less about retaining players on an expansion-to-expansion basis as it is retaining players who only came here to have something to do when leaving WoW and following their streamer of choice. Making any sort of comparison between that anomalous spike and retention 6-12 months later isn't going to work well.

    4. What would be really telling would be to see year-by-year retention numbers of people who started the game pre-WoW Exodus/pre-COVID and separate retention numbers for people who started playing during the WoW Exodus/COVID. I'd guess that the pre-WoW numbers would track with long term trends and we'd see a significant drop in the Bandwagoners when Elden Ring, New World, and Lost Ark launched.

    Quote Originally Posted by MiaShino View Post
    Forums full of hardcore game enthusiasts, more news at 11. Ask for the memes and this place just keeeeeeeps on giving. Kinda already know that unless I stand around polling the entire FFXIV community will get replies like "wrong sample" - "not enough sample size" "does not count because silent majority" blah blah yadda yadda.
    I would LOVE to have SE's raw demographic information and a really dense survey of the population to dig into. That would be incredibly interesting to tease apart.
    (3)
    Last edited by Illmaeran; 04-06-2022 at 05:28 AM.

  7. #157
    Player
    Sabora_Makingai's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    97
    Character
    Sabora Makingai
    World
    Exodus
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Jeeqbit View Post
    We also have that "In from the Cold" complaint post which reached 57 pages because it was too hard for people. When something like that gets such a reaction, imagine the reaction to other normal content being made slightly hard.
    Ok had to comment on this one lol. I've done 2/3 ultimates and do savage raids frequently but even I had a lot of trouble with this quest. Id agree with those that say this quest was a little too difficult.
    (1)

  8. #158
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MisterNublet View Post
    This was the fastest I've stopped playing after a release of an expansion in any MMO. I still log on to heal for my static, but after savage I promptly log off. I refuse to heal for pugs/roulettes due to the trash state of healers, and the fact that there isn't enough caffeine to keep me awake playing as one. Also, gonna boycott the 24-man as a healer, might go in as a tank or just go play Elden Ring instead.
    I legit fall asleep playing this game now. I really do and wish I didn't since I've always been a fan of FF MMOs. What wakes me up is the trailer starting up because the AFK timer kicked me out since I fell asleep. I log a lot less often now, much less than other expansions but SHB was pretty dull as well. SB was top notch imo even if the story wasn't that great according to some. Gameplay was way better.
    (3)

  9. #159
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ronduwil View Post
    So you know enough about statistics to understand the value of samples, but not enough to distinguish between a random sample and one that skews heavily towards hardcore game enthusiasts. The forum is a great measure of how FFXIV enthusiasts feel about the game. It's not a credible representaton of the player population as a whole, however. The vast majority of casual players never even log into the forums.
    You know it was the enthusiasts that kept this game going when it sucked in 2010, so while the population as a whole matters, the small percentage of enthusiasts are to thank for the game even being alive today. You would be unwise to not pay attention to them and throw them a bone since on average they are the most profitable and reliable users of their MMO service. This is where compromises come in, but quite frankly the game is in a dire state of easiness atm.
    (3)

  10. #160
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I just want to chime in on the ilvl cheese for Alliance Raids.

    I would actually love to do Orbonne. Yet when my friend asks me to queue with him for Alliance Roulette, I ask him to ilvl cheese. Why? Because while I find Orbonne easy, and I trust him and the rest of our FC to be able to beat TG Cid, I have negative levels of trust in the rest of the player base. As a result, we never see Orbonne.
    (2)

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