Quote Originally Posted by TaleraRistain View Post
snip
With some exceptions, I think the balance where we have solo duties for story beats have been used with great effect. Especially lately. Dungeons and trials have been sporadic enough (giving the solo player the feeling of a satisfying narrative ride), with dungeons and trials (frequent enough to quench the thirst of the group player) punctuating appropriate moments.

Pushing it to be 100% solo is going to cause more conflict than not.