



Why should every instance that’s not hard be revamped into a solo instance or a 4 man duty, thordran works well as a trial he is just too easy, much make him as difficult as he is supposed to be and it fixes everything, he doesn’t need to be fully redesigned





Because they're making the MSQ soloable and so far that seems to be their pattern on many things? Not all, since Moggle Mog is still a trial and they didn't talk about changing Ravana. It could be they're getting dungeons and will circle back. We don't know for sure. But my point is that they may fix the new player experience with these changes the way they did with Ultima and especially Lahabrea. Those changes have received a lot of positive feedback, so it wouldn't be unreasonable if they continued that trend.




Which circles back to the original point, the casual content is too easy, why does everything need to be soloable in an MMO of all things, sure they want to conserve the storyline of a main line FF game but why do they need to take actual development time away from new content to deal with a problem that won’t be a problem for like 10 years at bestBecause they're making the MSQ soloable and so far that seems to be their pattern on many things? Not all, since Moggle Mog is still a trial and they didn't talk about changing Ravana. It could be they're getting dungeons and will circle back. We don't know for sure. But my point is that they may fix the new player experience with these changes the way they did with Ultima and especially Lahabrea. Those changes have received a lot of positive feedback, so it wouldn't be unreasonable if they continued that trend.





Because their new stated path forward is to modify the MSQ only to be able to be done by yourself or with friends. Some, but probably not all, reasoning they gave for that is to draw in fans of the single player games who haven't wanted to try XIV since it was an MMO. Some still won't because they don't want an online game at all, but some will because not being a single-player experience was the point they didn't enjoy and now that will be alleviated.Which circles back to the original point, the casual content is too easy, why does everything need to be soloable in an MMO of all things, sure they want to conserve the storyline of a main line FF game but why do they need to take actual development time away from new content to deal with a problem that won’t be a problem for like 10 years at best
That's my main worry, really. We had a really good balance between the single player and group player focus since ARR. Neither totally satisfied (because obviously both camps would want the game to be 100% in their favor), but the fact both persist and continue to love the experience means it was successful in accomplishing what it set out to do.
Pushing more towards designing content with the solo experience in mind feels like trying to layer the wedding cake in the wrong order.





Was it really a good balance, though? I mentioned this in I think the live letter thread but with this change they're cementing the MSQ as the base JRPG experience and that will allow them to expand the optional content with the normal MMO standards. The lines here have been a bit blurred in the past and it feels like that's where some conflict comes from.That's my main worry, really. We had a really good balance between the single player and group player focus since ARR. Neither totally satisfied (because obviously both camps would want the game to be 100% in their favor), but the fact both persist and continue to love the experience means it was successful in accomplishing what it set out to do.
Pushing more towards designing content with the solo experience in mind feels like trying to layer the wedding cake in the wrong order.
With some exceptions, I think the balance where we have solo duties for story beats have been used with great effect. Especially lately. Dungeons and trials have been sporadic enough (giving the solo player the feeling of a satisfying narrative ride), with dungeons and trials (frequent enough to quench the thirst of the group player) punctuating appropriate moments.
Pushing it to be 100% solo is going to cause more conflict than not.




Yes because they also simplified every facet of the game so that the MSQ was accessible to everyone, so now we have a job and encounter design system they spent 2 expansions working on that caters to the lowest common denominator so that the MSQ was accessible now they are devoting even more resources to making the MSQ even more accessible and we are still stuck with the horrid modern job an encounter design systemWas it really a good balance, though? I mentioned this in I think the live letter thread but with this change they're cementing the MSQ as the base JRPG experience and that will allow them to expand the optional content with the normal MMO standards. The lines here have been a bit blurred in the past and it feels like that's where some conflict comes from.
Do one or the other but both both because all it means is it leads to an actively worse experience for people who actually want to play this as an MMO
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


