
Originally Posted by
HyoMinPark
I would agree if the endgame content actually posed a challenge the way it used to. Instead, it is getting progressively easier.
The 24-mans aren’t nearly as difficult as the likes of Weeping City, Dun Scaith, and Orbonne on release. Extremes are so easy they can be done with one or no healers at release, which the latter was a completely new phenomenon. They’re definitely not the same difficulty as the HW ones. Or even some of the SB Extremes. And Savage itself is not as difficult as it used to be. And I don’t mean the overtuned mess that was Gordias, but Midas. Or even some of the Creator fights (Cruise Chaser). There are a handful of redeeming fights after HW (O3S, O4S door boss, O11S, E8S, E12S door boss), and some still that are fun enough to excuse their easier difficulty. But doing this tier Week 1 and feeling utterly not challenged by anything that wasn’t the terrible P3S arena (I have bad vision and photosensitivity) was a disappointment. Yoshida claims the second tier is harder, but he’s also said that about many other things (like the disappointment that was Endsinger EX). So I take it with a grain of salt. I’ve retired from raiding due to rapidly changing life circumstances, so I guess my friends will have to give me their opinions on it.
People who want a real challenge basically have to wait for Ultimate. And we’re lucky to get two of those an expansion. I don’t expect the Criterion dungeons to be nearly as difficult as some keep saying they will be. Not when everything else has become so watered down. I hope I’ll be proven wrong, but we shall see. The only thing I’m looking forward to in 6.2 (aside from seeing where they go with the MSQ) is Sephirot Unreal. Because so loved his EX in HW, and I can only hope the Unreal is as challenging as the original.