Quote Originally Posted by Ronduwil View Post
If they're designed to be done for hours on end, why are they 20-45 minutes apiece and only give significant rewards once a day? If you're spending hours a day wiping on a normal dungeon run, then you're either a horrible player or you're playing a very poorly designed game. It's a daily roulette, not an hourly one. You're basically being rewarded for doing daily community service and helping a new player progress through MSQ/questing. It's not like Bozja or Ultimates where you're expected to invest hours trying to progress through the content.
This almost seems like a shift in the argument. Casual content does end up being done for hours on end when you think about how much the developers try to incentivize players into going back to the older content. Not just through roulettes but through things like the ARR and HW relics (and likely soon to be the EW ones) and Moogle Tomestone events. Normal mode raids and Alliance raids—which are still considered “causal content”—rely on RNG for players to keep running them and re-running them for their weekly tokens/gear drop. If not that, then minions or housing items or the beloved Nier gear coffers and hairstyles until they made them drop every single run.


There's no shortage of difficult content in this game.
Ah, yes. The 12 Savage raids and 1—maybe 2 if we’re lucky—Ultimates that grace an expansion. And even some of the 12 Savage fights certainly don’t deserve the moniker of Savage (P1S is literally normal mode but with a slightly modified Intemperance). Extremes are hardly “extreme” anymore. They can be done with one or no healers on content, as Hydaelyn and Zodiark proved. ShB didn’t even have a solo Deep Dungeon, but at least we’re maybe getting on with the EW Deep Dungeon.