Quote Originally Posted by Semirhage View Post
I keep hearing that gatekeeping is a bad thing, but my every encounter with it suggests that it would discourage sneering toxic casuals who constantly vent their pride at not giving a crap about the games they play, tell "evil elitists" to get out if they don't like it, and hypocritically whinge about gatekeeping in the next breath after telling someone to get out.

I don't see any downsides here.
If nothing else, more development teams need to draw a line in the sand and clearly outline where they want the base difficulty to be. Then focus their efforts on trying to find ways to get people to overcome that hurdle instead of lowering the bar to the point where many players just find the bulk of content to be mind numbingly easy.

I don't even raid in this game outside of doing normal mode once or twice because the higher difficulties aren't canon. Especially in story driven games, I like enemy power to be reflected well.