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  1. #321
    Player
    TizaneNZ's Avatar
    Join Date
    Jun 2022
    Posts
    4
    Character
    Tarrys T'haen
    World
    Bismarck
    Main Class
    Archer Lv 82
    Personally (and I can only speak for myself), I don't play games for 'mental stimulation'. I work at a hospital so get all the mental stimulation I need in RL. I play games to relax, to chill out and to not have to think too much about something. I will never do Extreme, Savage or any of that sort of instance, and only do raids when required to by the MSQ. As soon as it's done, I'm out of there, never to return. If I could skip them (including the 8-man duties) and still progress the MSQ, I absolutely would. For me, they are at the upper level of my difficulty range, and I find them exhausting. They are not fun, and I dread them.

    As the base game, the MSQ should never be difficult to play through, as it should always be balanced for the absolutely average player. It should give some challenge, to make you pay attention to what you have to do, and even have consequences for mistakes, but it should not be so difficult that the average player gets frustrated enough to leave the game entirely. I have solo duties set to Very Easy so I can get through them quickly to get on with the story - that's what I play for. Having said that, my main is currently stuck (even at VE) at a solo duty that I just can't get through and I will need to wait for a weekend when I have time and energy enough to try it again, several times if necessary. Why am I stuck on VE mode? The duty calls for a lot of running around and simultaneous duty action clicking - I don't have good enough reflexes now and also have arthritis in my hands, which makes things interesting...

    I also have no issue with the trust system, and am really enjoying it now that it's been extended to ARR as I can practice my upcoming characters' classes in a 'real' scenario without impinging on other players. Some days I really don't want to have to deal with people, so running a dungeon with NPCs is just relaxing fun.

    'Difficult' is very subjective - what's difficult for me is likely to be incredibly easy for you.
    (11)

  2. #322
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by localareanetwork View Post
    Oh yeah? Play O11 and don't get a single vuln stack.

    Done it plenty times without getting vuln stacks. Plenty of other people have too.


    Also, getting a vuln stack or even dying doesn't mean it's 'hard'.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #323
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Considering I was with a tank who did nothing but turn stance on and off repeatedly, spam Prominence over and over and did nothing else the entire run (would use mitigation before a pull, wait for it to expire then pill) and we still cleared, I dont think theres any debate that normal content, especially non-current normal content is waaaay too easy. Either bring the skill floor up, or put something inbetween normal and extreme.
    (1)

  4. #324
    Player
    ADarklore's Avatar
    Join Date
    Sep 2018
    Location
    Wisconsin
    Posts
    95
    Character
    Caldien Redglaive
    World
    Faerie
    Main Class
    Dancer Lv 80
    I think there is a reason why FFXIV is so successful, and it's because it appeals to a wide audience, especially casual players who just want to be able to do most everything solo. There is also a reason, which is clear to the devs and apparently not so clear to some players, why they toned down past dungeons and added the Duty Support system... it's because they have seen that the vast majority of players want simple MSQ dungeons and soloable content. If you look over on ESO (from which I've just returned from), the forum players have been complaining for years that overland content is too easy, but the devs have done nothing but continue to make the game even easier. Currently, and the reason I left, is they've made massive changes to the combat system in order to make it even easier- which isn't the problem I had- the problem I had was them nerf-hammering everything (especially Templar) in order to make it even more 'casual friendly'.

    Now, according to the recent interview, YoshiP has stated the next MSQ trial will be 'harder' even on normal... so we'll see how long that lasts before they nerf it again because casual players cannot complete it. Normal MSQ-related content should be easy because the majority of players just want to follow the story, but a 'middle ground' difficulty should be available for those who want added difficulty. Although, having played MMOs for years, it wouldn't take long before you'd have players screaming that even the middle difficulty was too easy.
    (2)

  5. #325
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I think the game has it backwards if the vast majority of content (read: everything but current expansion) doesn't even require you to hold a controller. There is accessibility and then there is being patronising.

    Why is there only normal, easy and very easy for solo instances for example? Why not trusts but you can min ilvl? It's either pathetically easy or find a 8 people. As someone who works shifts and loves an actual challenge XIV doesn't really appeal atm.
    (4)

  6. #326
    Player
    redheadturk's Avatar
    Join Date
    Jul 2016
    Posts
    526
    Character
    Nabriales Majestic
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    That’s your opinion. Not everyone else’s. You’re free to share your opinion but don’t act like it’s how everyone feels, because it really isn’t, and it doesn’t paint you in a good light if you’re going to attack someone’s opinion and feedback and call it crap.
    I disagree with you on this one point. Due to particular physical disabilities [vision mostly] I disagree that the game is too easy, I like story mode difficulty right where it is. I agree with those saying if you want harder content do the harder content that is right there at endgame for you to do. I do agree that some of the simplification of jobs can be rolled back though [except don't touch my Blood of the Dragon the way it is now, the timer wasn't added difficulty, just a pain in the ass.]
    (5)

  7. #327
    Player
    Bookie's Avatar
    Join Date
    Apr 2022
    Posts
    24
    Character
    Seabook Kira
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    yes i hate tank buster marker. i hate aoe stack markers.
    why do we need these?
    its already heavily scripted.
    (3)

  8. #328
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by redheadturk View Post
    I disagree with you on this one point. Due to particular physical disabilities [vision mostly] I disagree that the game is too easy, I like story mode difficulty right where it is. I agree with those saying if you want harder content do the harder content that is right there at endgame for you to do. I do agree that some of the simplification of jobs can be rolled back though [except don't touch my Blood of the Dragon the way it is now, the timer wasn't added difficulty, just a pain in the ass.]
    I would agree if the endgame content actually posed a challenge the way it used to. Instead, it is getting progressively easier.

    The 24-mans aren’t nearly as difficult as the likes of Weeping City, Dun Scaith, and Orbonne on release. Extremes are so easy they can be done with one or no healers at release, which the latter was a completely new phenomenon. They’re definitely not the same difficulty as the HW ones. Or even some of the SB Extremes. And Savage itself is not as difficult as it used to be. And I don’t mean the overtuned mess that was Gordias, but Midas. Or even some of the Creator fights (Cruise Chaser). There are a handful of redeeming fights after HW (O3S, O4S door boss, O11S, E8S, E12S door boss), and some still that are fun enough to excuse their easier difficulty. But doing this tier Week 1 and feeling utterly not challenged by anything that wasn’t the terrible P3S arena (I have bad vision and photosensitivity) was a disappointment. Yoshida claims the second tier is harder, but he’s also said that about many other things (like the disappointment that was Endsinger EX). So I take it with a grain of salt. I’ve retired from raiding due to rapidly changing life circumstances, so I guess my friends will have to give me their opinions on it.

    People who want a real challenge basically have to wait for Ultimate. And we’re lucky to get two of those an expansion. I don’t expect the Criterion dungeons to be nearly as difficult as some keep saying they will be. Not when everything else has become so watered down. I hope I’ll be proven wrong, but we shall see. The only thing I’m looking forward to in 6.2 (aside from seeing where they go with the MSQ) is Sephirot Unreal. Because so loved his EX in HW, and I can only hope the Unreal is as challenging as the original.
    (2)
    Last edited by HyoMinPark; 08-11-2022 at 11:49 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #329
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I don't expect much from normal content but any old content should be balanced to be as similar as possible to when they launched to at least retain the normal level of difficulty. People skip and ignore so much mechanics in old fights that the supposed normal difficulty is very easy instead.
    (0)

  10. #330
    Player
    redheadturk's Avatar
    Join Date
    Jul 2016
    Posts
    526
    Character
    Nabriales Majestic
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post
    snip.
    Some of the ease is likely them undertuning just a bit to compensate for the stat squish. From what I understand from some WoW players, it took a full expansion for them to get the tuning just right after their stat squish.
    (1)

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