"Normal content is too easy."
Meanwhile, getting Titania in roulette with a bunch of randoms:
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titania is easy, though, people are just bad and got carried through other fights (+ did the story ones on very easy) and because it has no ilvl lock, you'll get players with lvl 60 gear so no gear carry, either
The fact that you can get hard carried through pretty much every MSQ duty while Titania has a dps check, knockback overlapping with other mechanics, responsibility for both tanks, adds hit fairly hard on tanks compared to most DF content and you have to watch your surroundings a bit for the circle aoe and star marker pattern because both can easily kill you on their own and circle aoes have a spread right after that usually one shots people with 2 or more vuln stacks.
In short it's a bit of a difficulty spike after facerolling for hours on end.
The fight itself isn't that difficult but you can't run around like a headless chicken. I've seen most deaths happen to people forgetting the stack mark during the aoe rays, getting the few poor souls that tried killed, then the OT being used to being a tankier dps, not putting on stance for adds while one of the adds kills off dps and healers one by one and lastly spread marker PvP right after the circle aoes - if you made it past the add phase with all the deaths.
Add phase is the biggest problem for parties, if you survive that you still see plenty of deaths but they can't wipe you.
I think the issue with Tatania is most of the content for Shadowbringers and more so Endwalker is made for the solo player and that fight forces you to play with real people. Now for the Hardcore Minority they will not understand this but casuals the majority of the players will not watch detailed youtube videos and guides before they go into a fight because it can spoil the story.
I would be more concerned for the Hardcore Minority as with Endwalker you could Trust almost everything, including one of the major Trials in the game.
You don’t need a guide for Titania normal mode. Nothing in this game outside of Savage and Ultimate (and maybe EXs, though those aren’t nearly as hard as they used to be) requires a guide—this seems to be a misconception a lot of people have, and one a lot tend to pin on this “hardcore” mentality when a lot of the “hardcore minority” rarely advocate for guides outside of the content I listed. A lot don’t care what you do in normal content; only high-end content. Stop generalizing.I think the issue with Tatania is most of the content for Shadowbringers and more so Endwalker is made for the solo player and that fight forces you to play with real people. Now for the Hardcore Minority they will not understand this but casuals the majority of the players will not watch detailed youtube videos and guides before they go into a fight because it can spoil the story.
I would be more concerned for the Hardcore Minority as with Endwalker you could Trust almost everything, including one of the major Trials in the game.
Titania is just the first 8-man story trial that requires people to pay attention. Unlike other 8-man trials such as Shinryu or Tsukuyomi normal mode, there’s no item level requirement so you get people in there with gear from HW (seen that more times that I really should); and there’s sync on it, so you can’t just outgear it for easier carries. The fight has a DPS check during the adds, which is hit or miss to be met in DFs where people come in undergeared or come in with no idea how to play their jobs. It also has actual mechanics that you can only power through to an extent.
To be honest, it’s no different from Susano normal memes back in SB. Zodiark normal is just like Titania normal in that people have to actually pay attention and can’t just sleep through it. Same with Hydaelyn normal mode. Every normal mode party I’ve gotten for either since Early Access has been… a treat. I’ve had more Vote Abandons in them than I really should, to be honest.
This is the problem when every other piece of content you do hands out participation ribbons.
Last edited by HyoMinPark; 04-12-2022 at 01:02 AM.
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Hyomin Park#0055
Another major problem with trials like Titania, Hydaelyn, and Tsukuyomi is that even if I take the time to type in the basic instructions for the fight, there are new players who just ignore chat and don't read it. How on earth am I supposed to help them then? All 3 of these fights have decently clear tells for their mechanics but the chunk of players who don't pay attention force the difficulty down.
Авейонд-сны
I remember doing Shinryu NM about two weeks or so after SB launched to help a friend get their clear, and one of the tanks just bum-rushed and face pulled the boss after every wipe, despite people in chat asking for help with what was killing them. So yes, this is also a huge problem.Another major problem with trials like Titania, Hydaelyn, and Tsukuyomi is that even if I take the time to type in the basic instructions for the fight, there are new players who just ignore chat and don't read it. How on earth am I supposed to help them then? All 3 of these fights have decently clear tells for their mechanics but the chunk of players who don't pay attention force the difficulty down.
(That tank died 5 times to Tidal Wave, btw—and kept complaining about why they died, but wouldn’t pause for 10 seconds to let someone explain the mechanic.)
Last edited by HyoMinPark; 04-12-2022 at 02:25 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
it's almost like the rest of the content was easy and when something that requires you to pay attention pops up then suddenly everyone forgets their rotation. Perhaps if the previous dungeons slowly scaled up the difficulty to teach players how to deal with AoEs and target priority. Nevermind, Titana nerf when SE?!
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