It's always amusing to me that housing is pushed as 'content' when the vast majority of players cannot even access it and likely never will. I say this as someone lucky enough to own a mansion, mind you.
Of course, you don't need to own a house to enter one but I rather suspect a lot of players share my aversion to the creepy player led nightclubs, casinos and brothels that are frequently exposed as being home to groomers. I shudder in disgust at the thought!
Gotcha, we are on very different view points then. I avoid Bozja and Eureka like the plague. I don't mind the zones existing but I really wish that relics were not tied to it.
If I took a drink every time I walked into someone's house and the basement has the stripper pole/stage/nightclub layout, my liver would be a completely shrivelled up mass of scar tissue.It's always amusing to me that housing is pushed as 'content' when the vast majority of players cannot even access it and likely never will. I say this as someone lucky enough to own a mansion, mind you.
Of course, you don't need to own a house to enter one but I rather suspect a lot of players share my aversion to the creepy player led nightclubs, casinos and brothels that are frequently exposed as being home to groomers. I shudder in disgust at the thought!
I tend to agree on Deep Dungeon or relics though if the relic step is too easy then people will just complain about how fast it is. I think because they're trying this new format of releasing side quests later that that got pulled in. This whole format with ending a story at 6.0 is something new. I'm willing to give them this time to experiment. Maybe doing this lets them balance out their personnel resources more evenly so people can get vacations and days off. And if we go through these patches up to 7.0 and it doesn't quite work, we can offer feedback on where this or that patch felt more bare and suggest maybe releasing X content earlier or later.The content that drew me to this game is battle content. If it has nothing to do with fighting, it is unlikely to interest me or get me to chase after a reward unless it has something extremely sought after at the end of it. This did not hold for Ishgard Restoration for the most part. This also does not hold for Gold Saucer. Gold Saucer activities are jumping puzzles and minigames, not fights.
You cannot sell me a sub on minigames alone. Thank goodness I have an army of alts and a backlog of gear to collect, otherwise there would be no justification to stay subbed beyond the first month of these earlier patches that lack relic/exploratory content.
Adventurer Plates I fully support as they are a good avenue of player expression and do not have the massive accessibility issues that Housing does, and are likely to appear at the start of instances moving forward like they will start doing in PVP in 6.1. They are not as pointless as stickers, nor are they as limited as most fashion accessories, who I remember got over 30 minutes dedicated to them in a Shadowbringers live letter once.
I am thankful that patch 6.1 will be giving me at least something long term to do in the form of the new PVP gear at the end of that grind, but I see no reason as to why things like a Deep Dungeon or the first step of a relic *must* be delayed for so long after initial launch.
To Kaurhz, I think maybe it's the phrase itself. "Go play other games" kind of implies they aren't welcome in this one. Everyone is welcome in this one. I think the spirit of the idea is to enjoy your time in the game. Don't force yourself to log in just because you think you have to. And if you aren't feeling it that night, don't. That's the path to burn out. Do something else that is fun. XIV is designed so that it will be there when you get back.
i'm going to be honest here, I find the comments about the lack of content quite amusing.
Prior to FFXIV becoming my primary game, I'd played another MMO for over a decade. That game was/is of the Free to Play variety and whilst that model was, originally, quite generous it became less and less so to the point where it's business model revolved around FOMO fueled events and sleazy gambleboxes courtesy of an EP with a background in smartphone games. Said business model resulted in that game priortising cash shop 'tools' to play within the game rather than actual game content. These days the content drops generally comprise of one new episode (good for about 20 - 30 minutes of play time) every four or five months and the 'events' simply put new rewards into recycled content.
It also sufferred from Powercreep. But we're not talking the sort of powercreep I see discussed here. The last time I played that game I joined a queue for a piece of so-called 'Advanced' content which used to take approximately fifteen minutes to complete; it was over in literally twenty seconds.
I started playing FFXIV mid-December, generally playing for a few hours almost every evening (and a little longer when had days off work here and there). It took me slightly over three months to get from the start to the current end of the MSQ. The other game that I played for over a decade? No exaggeration; a new player can get from start to finish in about a week.
So between the sleazy business model, the Devs inability/ lacking interest in address the overwhelming levels of powercreep and the only new content being "buy this new thing", I decided to follow a friend's persistent recommendations and try FFXIV. And I haven't looked back. Complain all you will, but it could be a LOT worse.
Last edited by Carin-Eri; 04-10-2022 at 04:12 AM.
Im sorry but your comment combined with your signature is just....hilarious to me.
A lot of this sounds like 14 tho. Bland events that are typically completed in 30 mins and usually just have housing items as rewards? Check.i'm going to be honest here, I find the comments about the lack of content quite amusing.
Prior to FFXIV becoming my primary game, I'd played another MMO for over a decade. That game was/is of the Free to Play variety and whilst that model was, originally, quite generous it became less and less so to the point where it's business model revolved around FOMO fueled events and sleazy gambleboxes courtesy of an EP with a background in smartphone games. Said business model resulted in that game priortising cash shop 'tools' to play within the game rather than actual game content. These days the content drops generally comprise of one new episode (good for about 20 - 30 minutes of play time) every four or five months and the 'events' simply put new rewards into recycled content.
It also sufferred from Powercreep. But we're not talking the sort of powercreep I see discussed here. The last time I played that game I joined a queue for a piece of so-called 'Advanced' content which used to take approximately fifteen minutes to complete; it was over in literally twenty seconds.
I started playing FFXIV mid-December, generally playing for a few hours almost every evening (and a little longer when had days off work here and there). It took me slightly over three months to get from the start to the current end of the MSQ. The other game that I played for over a decade? No exaggeration; a new player can get from start to finish in about a week.
So between the sleazy business model, the Devs inability to address the overwhelming levels of powercreep and the only new content being "buy this new thing", I decided to follow a friend's persistent recommendations and try FFXIV. And I haven't looked back. Complain all you will, but it could be a LOT worse.
New rewards put into recycled content? Literally Unreal trials.
Powercreep problem could be the equivalent of the horrible job design problems atm, where an entire role is being shafted and the devs arent communicating with it whatsoever.
One new msq episode every 4-5 months that typically lasts an hour? Maybe 2 if youre slower? Sounds like 14.
Last edited by KizuyaKatogami; 04-10-2022 at 04:12 AM.
This argument always amuses me.
Do you realize that it could also be better?
There are MMOs with auto-play mode, so I suppose healers should be happy that they get to spam one button and occasionally a dot for 10min straight, correct?
There are MMOs without housing, so I suppose we should be happy that only a select few can own one at all.
There are MMOs that don't even have dungeons, so be happy that we have them at all and don't you dare be bored with them after they followed the exact same formula for years on end.
FFXIV has only very little content that has some longevity to it. And it is completely valid to criticize that - if another MMO exists that is worse is completely irrelevant and adds nothing to the discussion. The criticism is still valid, no matter how much worse that one MMO is.
I am not a good tank or healer but i like to do dungeons with the roulette. So normal content is just perfect for me, i am not doing expert runs. So why make the normal dungeon more difficult when there is a expert mode already?
And think about when dungeons should be more difficult, players will use tools like dbm in WoW, does this make sense playing like in WoW where players can not play anymore without all the addon tools?
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