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  1. #251
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The part that annoys me is that, objectively, the game does have a complexity curve. Compare Ifrit (Hard) to Ravana to Titania to Zodiark and you can see it. (Yes, I skipped Stormblood here. As much as I love Susano, he's a pretty simple fight.) More stuff is happening, more mechanics to watch out for, more to manage. But with job balance focused nearly entirely on end game, synced content gets the short end. Gear inflation and power creep has killed a lot of the fun.
    (6)

  2. #252
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I remember they mentioned that but I don't think we got too many details. I will cry happy tears if DRG gets an AoE earlier.
    Normally, I'd be excited for something like this to happen because several classes would absolutely benefit from such a thing. Then, I remember I play healers and just get angry because we probably won't get crap.
    (5)

  3. #253
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ThivraK View Post
    what do you think a demolition timer on a house, is? especially funny considering that yoship said before that they'd never ever introduce such a system in the first place
    The demolition timer is intended to prevent players who no longer even play from squatting on a house indefinitely. Housing is so hard to come by that it makes no sense to allow players who have left the game to keep their property forever. It wasn't specifically introduced to keep you logging in every single day. If you haven't even visited your house in over a month, you clearly don't care all that much about it. If housing is your end game, then how are you ever running out of content?
    (1)

  4. #254
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    All Yoshida meant is that unlike WoW they don't employ infinite treadmill grinds where you'll fall behind on progression if you don't play constantly. So if you want to do other things in your spare time, you won't sacrifice progress and always be behind. It doesn't mean they don't care about player retention. It's not an excuse to provide less content. It doesn't mean content shouldn't have long term and replay value.
    1. Please show me where I said that he told us to unsub. Let me be more clear because you got the wrong impression. If you're one of those people who played 24/7 the first week that the game came out so that you could be ready right when the raid dropped, then you've created the drought for yourself. Those of us who took our time had weeks worth of MSQ. I still haven't completed all the role quests, either.

    2. I'm impressed that you know that Yoshida intended to speak out against grindy progression systems when he was replying to a player who specifically stated that he was having trouble finding the motivation to even play anymore because of the lack of content. He literally replied with this:
    It's alright not to play it everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game.
    There was no mention of progression systems or treadmill grinds in this context. He was literally talking about content when he said this. His advice was simply to take it slower.
    (2)

  5. #255
    Player
    GaleMex's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    60
    Character
    Tyr Hawke
    World
    Balmung
    Main Class
    Machinist Lv 90
    I'm sorry, are there two threads made by the same person with the same title and same topic and talking points? Am I tripping?
    (1)

  6. #256
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GaleMex View Post
    I'm sorry, are there two threads made by the same person with the same title and same topic and talking points? Am I tripping?
    You're not tripping. The OP opened the first thread in the wrong forum, and when he was told it was the wrong forum, he recreated it here. Eventually a mod realized, and instead of merging the two topics, they moved the original thread to the appropriate forum, so now we have two of them.
    (3)

  7. #257
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Illmaeran View Post
    I'm not sure I agree with this. Plenty of companies succeed on games that are one-time purchases. SE's essentially selling a new game every 2 years and likely getting even more income than that with subs between, even with people coming in a month here and there. If a single person subs for only four months in an entire expansion cycle, that's two full Once-and-Done games in a two year period. Not quite an insubstantial or game killing amount of money.
    It may not be a substantial amount or game killing amount of money. But if every player did quit for 3 months and quoted that statement, Yoshi P would have lost his job immediately and that statement would be redacted. You do not mess with corporate profits or anger share holders.

    Quote Originally Posted by Ronduwil View Post
    1. Please show me where I said that he told us to unsub. Let me be more clear because you got the wrong impression. If you're one of those people who played 24/7 the first week that the game came out so that you could be ready right when the raid dropped, then you've created the drought for yourself. Those of us who took our time had weeks worth of MSQ. I still haven't completed all the role quests, either.

    2. I'm impressed that you know that Yoshida intended to speak out against grindy progression systems when he was replying to a player who specifically stated that he was having trouble finding the motivation to even play anymore because of the lack of content. He literally replied with this:


    There was no mention of progression systems or treadmill grinds in this context. He was literally talking about content when he said this. His advice was simply to take it slower.
    1. If Yoshi P told the players to unsub from the game, he would have been fired. No question about that, see my above statement.
    2. Do you really consider that a good answer? When some one says how do I stay motivated to play your game when there is nothing to do, you answer, go do something else and shrug it off.
    (3)

  8. #258
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ronduwil View Post
    His advice was simply to take it slower.
    How do you take content slower when it's designed to be one shot and done?

    Dungeons, Alliance, Normal raids, they're all made to be beaten the first day you go in. Then there is no reward that you can't just craft a better version of. Crafting has been designed so that it only takes a few days to level, Master Recipes have been designed so that you can craft them easily the day they're released. Gathering has been made easier. None of the materials are hard to get.

    The average player runs Pandemonium once for the story, runs EX a few times for the weapon then ignores it until they can farm it with Echo + buffed drop rate, gears their crafters effortlessly in a week, makes a 580 set and all they have is Savage. Dungeons are worthless.

    The rest is just stuff we've done since ARR. Endless FATEs, bland side quests, roulette chores, TT cards. Even the classes have barely changed from ShB, they're just the same thing with a new button and a few traits.

    It seems that you're meant to RP walk and limp through fast food content, then somehow go and enjoy things you've done thousands of times every expansion and if you don't like it, you're at fault.
    (4)

  9. #259
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Normally, I'd be excited for something like this to happen because several classes would absolutely benefit from such a thing. Then, I remember I play healers and just get angry because we probably won't get crap.
    We realized that DPSing is very hard and puts too much pressure on new players. We decided to move healer AoEs to level 70 to make leveling easier. Please look forward to it.
    (1)

  10. #260
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ronduwil View Post
    His advice was simply to take it slower.
    Piggybacking off what Liam said above, I'll outline what my friends and I plan to do come Tuesday.
    1. Unlok and complete the 24-man
    2. Test out the new PvP mode
    3. Unlock and clear Endsinger

    Without even factor in the MSQ, which won't take more than two hours, we'll have completed nearly everything 6.1 has to offer in a single day. Are we supposed to only do one piece of content a week just to artificially lengthen the patch?

    Now, obviously, PvP and Endsinger are meant to be continuous content but even that has its limits. First and foremost, PvP has... a pretty horrendous track record in this game. And farming Endsinger 50 times won't exactly take long. Even if you only did five runs a day, you'd be done with her in less than two weeks unless you really want her mount early. I'll certainly spam the 24-man a handful of times but running the same thing over and over only has so much staying power.

    Hence why the whole "stop rushing!!" argument has never held water. Even at a slow pace, the patch cycles simply don't have nearly enough content to last even a month. They're entirely dependent on you loving the content so much you'll spam it hundreds of times "just for fun". Which, hey, more power to people who want to do that. It doesn't change the fact there isn't much content to begin with.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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