Quote Originally Posted by Ronduwil View Post
His advice was simply to take it slower.
How do you take content slower when it's designed to be one shot and done?

Dungeons, Alliance, Normal raids, they're all made to be beaten the first day you go in. Then there is no reward that you can't just craft a better version of. Crafting has been designed so that it only takes a few days to level, Master Recipes have been designed so that you can craft them easily the day they're released. Gathering has been made easier. None of the materials are hard to get.

The average player runs Pandemonium once for the story, runs EX a few times for the weapon then ignores it until they can farm it with Echo + buffed drop rate, gears their crafters effortlessly in a week, makes a 580 set and all they have is Savage. Dungeons are worthless.

The rest is just stuff we've done since ARR. Endless FATEs, bland side quests, roulette chores, TT cards. Even the classes have barely changed from ShB, they're just the same thing with a new button and a few traits.

It seems that you're meant to RP walk and limp through fast food content, then somehow go and enjoy things you've done thousands of times every expansion and if you don't like it, you're at fault.