Quote Originally Posted by Ronduwil View Post
That's not how trusts work. It's not like you get to completely ignore mechanics once you're in trusts. In fact, you can argue that trusts are harder because you can't get carried through them. If you die in a trust, the run fails with no second chances. While it's true that 75% of the mechanics in trusts can be done by simply stacking on one of the more reliable NPCs, there are many mechanics that require you to be on the ball. I'm not saying this is a bad thing. I like that there's some challenge even in trusts. I just don't think that trusts justify an increase in normal dungeon difficulty. Such an increase impacts trusts almost as much as it impacts roulette/PF runs.
I wiped so many times in Vanaspati final boss because the Trust healers won't heal you up if you screw up the yeet mechanic and get blasted by Aetherial Charge. A normal party would have just giving me a shield, a cure, or a rez. Urianger and Alphinaud point at you and go LOL YOU SUCK and you have to start the fight over from the beginning.