Quote Originally Posted by ForteNightshade View Post
The issue with this design philosophy is they simply don't make enough content to sustain it. Look at the upcoming 6.1. Here we have a patch intended to last us four months and unless you're attempting Dragonsong, none of that content will take more than a week. Even if you casually farmed Endsinger, it would still only take a few weeks. Everything else is one and done story content. Which is far from a bad thing. In fact, I welcome it. However, once you've completed each quest, there's nothing else. So we're taking breaks for 2-3 months at a time. I don't necessarily want FFXIV to demand my attention every waking second like some MMOs do but I'd like to more than a week's worth of content. It continues to baffle me why they delay the relic for so damn long when it's the ideal grind content to keep people occupied. Granted, longevity as a whole has been something FFXIV struggles with badly.
It's not intended to last 4 months. It's the content we're getting and then four months later we'll get more. We can make it last a week or whatever amount of time we want. There are players in this game who could make that content last the entire time. I'm not one of them. I tend to be a content piranha for what I enjoy. Then I go back to an old goal or whatever.

We also don't have all the details about the longevity of all planned content. We don't know that the Omega series or Tataru's line won't be intended to provide some sort of reward we work toward. And they're making changes to try to make PvP rewards more accessible. That's never been my content but it's still content for players. And some players finish relic steps on what, day one, day two? There is absolutely no way SE could ever make enough content for players who consume it like that. And their design has never been to do so. We partake of what we want. We find goals or rewards we want to work towards. And sometimes we take a break here and there or spend some nights on something else.