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  1. #11
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    If I was a developer I'd think that a final boss in a dungeon should have at least 1 mechanic that if failed then it's a wipe, the EW bosses are so easy you can simply ignore mechanics and just DPS through it.

    Hermes True Bravery does not get interrupted because why would you interrupt it? You can ignore it because you won't die from it, Interrupt is such a forgotten concept that over 75% of tanks and RDPS don't even know what Interject and Headgraze does and why is that? because you don't need to follow mechanics.

    The main problem with FF14 is that they make content that is too easy or too difficult, they don't know how to make a middle ground and they don't make enough content to keep people occupied for at least a 1 months worth of subscription time but yeah it is expected that since every expansion has been declining on content.
    (10)
    Last edited by OM3GA-Z3RO; 04-07-2022 at 08:21 PM.