Quote Originally Posted by AnotherPerson View Post
But we're going down this path right now, but in the opposite way. The accessibility has been getting to the point that the players who originally play these roles feel alienated due to these changes for the sake of "accessibility". Accessibility is good, but there is a limit before it starts alienating others as well. We're past that point with healers who left in droves during SHB and Endwalker due to the 2 button DoT and Nuke DPS gameplay for the sake of making healer gameplay easier, and it's getting even worse because tanks can now heal themselves to the point healers can just not exist in Lv 90 Dungeons. I felt more importance healing in a Lv 41 dungeon than a level 90 one, and that should speak volumes about the state of gameplay right now.

Now it's slowly happening to Samurai now too (with Kaiten removal, the Kenki gauge is just for Shinten and only Shinten). Now you can apply this concept to normal content as well because there's less things to keep track of and demand your attention in a boss fight. Where do you stop here then?

Accessibility is good, but there needs to be a balance, and a cutoff point. WoW has went to the extreme with hardcore raiding, but FFXIV is starting to head down to the path of child's play casual rather than just casual friendly.
It's definitely a tricky balance. For the moment, it appears to be working for them. It could certainly bite them in the behind at some future point. But they will assuredly kill their game if they progressively raise a bar and make the playerbase who can reach that smaller and smaller.