@Xirean

Except these are not seperate concepts. Trust are consistently easier by way of removing human error to just a factor of one instead of 4. So they already serve the purpose we are arguing for. We just want the other half to get implemented and that is that we want an msq that isnt braindead especially lower level content. Which I need to remind everyone was not by design. Its a side effect of end game dps balancing.

@Ronduwil

Dont be ridiculous. Non telegraph and randomness doesnt automaticaly equal savage or extreme especially since those hardcore modes still have telegraphes and are non random. The OP was just using those as examples on how to achieve the added dofficulty he wants. It says nothing about making them savage level. My own opinion is i just want higher hp pool for bosses to match power creep or maybe nerf ilvl or something.


Also as a whole I feel the side that wants the game to be stupid easy are belittling unskilled players. You know how you get skilled? A good difficulty curve. Thats how. This game is 0 to 1000.