Quote Originally Posted by Carin-Eri View Post
So yeah, I guess I do sound defeatist - but it's really very hard not to feel that way when there are two or three threads here full of players saying that the game is too easy, and implying that there is no excuse for being bad at the game.
I think I read prior you were having trouble with the final Zenos fight. With just a quick search of your lodestone I noticed a Manusya Ring of Aiming Lv. 81 Item Level 520 and a Augmented Crystarium Ring of Aiming level 80 Item Level 500. I am assuming the content you were doing is level 90 or close to this alone could have been what was giving you trouble. I may be off base, but just going off of my own experience just having two rings that are way out of spec could be causing issues with completing a dps check. Every bit of your gear is important especially when getting to a certain level. I mentioned in a post that older gear starts to become less helpful as you level due to how the devs implimented the power scaling of our characters so say if you had ironworks by the time you reach level 60 that gear is worthless at somepoint because as we grown in levels every stat is decreased until it finally balances out with the newer gear.

Trust me though I know playing dps through a story quest can be rough even just job quests. I remember having a particularly hard time during on sam quest with the starter gear 115 set they give you. I did learn the value of potions and using the shield ability off cooldown, but I honestly do not believe the devs intended for me to just do the level 56 I think it was quest with barely any gear upgrades. Even with all ironworks it was still a tough fight but I learned a lot from it. Though there are some fights that make me salty like the level 60 redmage fight that the npc will attempt to sit in every aoe and it is the players fault for them standing in the burning aoe, so veracure spamming the npc was a must.

Though I may just have bad luck. Wonkiness aside something that I would like to see and unsure if this would assist would be allowing multiple players to go through a story. This was something I enjoyed from other games especially something like dark souls you could have the option to help someone through the story instead of it being a solo instance. If you do not feel your skills are enough it is not a bad thing to wish for help in a situation. That is a strength. Admitting defeat in something. Though I would like the option for things to be more difficult sometimes, I also would wish for things to be more polished especially older content, and for those who wish to experience the story and are having issues to be able to set a story mode feature if they really do not wish to deal with gaming aspect and physically can't or just wish to experience the story to be able to. I am feeling more jaded about the devs ever implimenting any of these things but would like it.

I also wished to be able to do content unsynced. Current content unsynced for the challenge because it would be nice to not have to get a static together or go to party finder when I inevitably get to the end game. Not everyone I play with is online all of the time, many have different work hours than I do, and it would allow for people who want the challenge to be able to test things out. People already do this to solo things they get friends to join and than they leave so that one warrior could attempt a solo attempt. I still have no clue why they force synced content in current tiers because it kind of ruins the experimentation and fun possibilities I wish mess with.