Heavily disagree. If people want to use trusts then that is a choice to play solo, NOT a difficulty choice. The two are separate concepts.This. There is a marked absence of flexibility in the thinking of some here. The fact that the Trust system, as it is currently implemented, is not designed to accommodate those seeking an easier experience does not preclude it from being tweaked to achieve that, which is what is being suggested and I'd say being deliberately disregarded. Between that and dumbing down normal MSQ content, the former is my preferred option. If some people want baby level difficulty, use a system being widely deployed across older and current dungeons and eventually trials too to deliver that option. It does nothing to stop people from teaming up, and use party chat to communicate if they're apprehensive about mechanics or run it with friends... part and parcel of the 'social' experience, which does not require keeping normal content at trivial levels of difficulty.
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