Quote Originally Posted by KizuyaKatogami View Post
But that’s why trusts are a very good option for them. They can get the full msq experience without having to worry about difficulty and they can go at their own speed.
That's not how trusts work. It's not like you get to completely ignore mechanics once you're in trusts. In fact, you can argue that trusts are harder because you can't get carried through them. If you die in a trust, the run fails with no second chances. While it's true that 75% of the mechanics in trusts can be done by simply stacking on one of the more reliable NPCs, there are many mechanics that require you to be on the ball. I'm not saying this is a bad thing. I like that there's some challenge even in trusts. I just don't think that trusts justify an increase in normal dungeon difficulty. Such an increase impacts trusts almost as much as it impacts roulette/PF runs.