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  1. #1
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Xirean View Post
    Then the solution would be to find a way to bring that engagement up without alienating people who just can't operate at a higher level. I will not ever agree with the idea that people with disabilities don't get to play the game. If you raise the difficulty without keeping those needs in mind then you risk making it unplayable for them. I also don't like the idea of majority or minority. Accessibility is my concern. Do I think the state of the game properly reflects that? No. Do I think it can be improved? Yes. But I want those improvements to be done without throwing others under the buss.
    That’s exactly why i bring up trusts though. People can still have that engagement without difficulty by running trusts. No one, again, literally no one is saying they can’t play the game. You’re making up scenarios that no one is even stating. The people advocating for more engaging and slightly harder normal content aren’t going around saying f people with disabilities. But i will say it is incredibly difficult to balance a game around the minority with disabilities. But that’s why trusts are a very good option for them. They can get the full msq experience without having to worry about difficulty and they can go at their own speed. It’s a win/win. If at some point they want to play with other players, there’s loads of casual content tailored to that. Deep dungeons,maps, i would say eureka/bozja but i haven’t a clue if that’s too hard with people with disabilities.
    (4)

  2. #2
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    That’s exactly why i bring up trusts though. People can still have that engagement without difficulty by running trusts. No one, again, literally no one is saying they can’t play the game. You’re making up scenarios that no one is even stating. The people advocating for more engaging and slightly harder normal content aren’t going around saying f people with disabilities. But i will say it is incredibly difficult to balance a game around the minority with disabilities. But that’s why trusts are a very good option for them. They can get the full msq experience without having to worry about difficulty and they can go at their own speed. It’s a win/win. If at some point they want to play with other players, there’s loads of casual content tailored to that. Deep dungeons,maps, i would say eureka/bozja but i haven’t a clue if that’s too hard with people with disabilities.
    You can't say that I'm making stuff up then in the same post advocate for going into trusts as a solution. Trusts are a separate avenue of play for single player. They are not easy mode. I'm also not against adding more challenge into normal content. As I said earlier, if more challenge is to be introduced then I want it to be done properly without alienating people.
    (7)

  3. #3
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    But that’s why trusts are a very good option for them. They can get the full msq experience without having to worry about difficulty and they can go at their own speed.
    That's not how trusts work. It's not like you get to completely ignore mechanics once you're in trusts. In fact, you can argue that trusts are harder because you can't get carried through them. If you die in a trust, the run fails with no second chances. While it's true that 75% of the mechanics in trusts can be done by simply stacking on one of the more reliable NPCs, there are many mechanics that require you to be on the ball. I'm not saying this is a bad thing. I like that there's some challenge even in trusts. I just don't think that trusts justify an increase in normal dungeon difficulty. Such an increase impacts trusts almost as much as it impacts roulette/PF runs.
    (7)

  4. #4
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ronduwil View Post
    That's not how trusts work. It's not like you get to completely ignore mechanics once you're in trusts. In fact, you can argue that trusts are harder because you can't get carried through them. If you die in a trust, the run fails with no second chances. While it's true that 75% of the mechanics in trusts can be done by simply stacking on one of the more reliable NPCs, there are many mechanics that require you to be on the ball. I'm not saying this is a bad thing. I like that there's some challenge even in trusts. I just don't think that trusts justify an increase in normal dungeon difficulty. Such an increase impacts trusts almost as much as it impacts roulette/PF runs.
    I wiped so many times in Vanaspati final boss because the Trust healers won't heal you up if you screw up the yeet mechanic and get blasted by Aetherial Charge. A normal party would have just giving me a shield, a cure, or a rez. Urianger and Alphinaud point at you and go LOL YOU SUCK and you have to start the fight over from the beginning.
    (3)