Because you are empirically wrong, incorrect, your statement is false. And you are spreading misinformation. And I corrected you, lest some SMN starts healing around because he read your comment in these forums and you contribute to the issue.
Well ff14 is affectively a dress up game that got some rpg element to it. By the point I get to where I can do the harder content I lose interest from the brain dead things. But it what "people want". Not lot of people do the harder things . But not because they don't want but because the it's go from 1 to 10 no in between.
Then why do we see so many wipes in current expansion trial content if it's easy enough even for those that have no idea how to play?
Think I need to call bs back at you. I'm not claiming the content is hard but it's also not nearly as easy as you want to think for those without experience and skill. If players without skill and experience are getting through the content, it's because they're being carried by those who do have it.
You're not talking about a MMORPG. You're talking about a single player ARPG with a multiplayer (not massively multiplayer) mode. There's a big difference between the genres. Some people enjoy it. Some don't.If Elden Ring has proven anything is that you don’t need snooze fest difficulty levels to be a successful and popular game. People enjoy and will rise up to challenge.
For the people that dodge or cheese to get easier dungeons what is needed is more aggressive consequences to their actions not the dumbing down of content for everyone.
If you're looking for Elden Ring level of difficulty, that is the game you want to be playing.
So then play the other games that keep you interested.Well ff14 is affectively a dress up game that got some rpg element to it. By the point I get to where I can do the harder content I lose interest from the brain dead things. But it what "people want". Not lot of people do the harder things . But not because they don't want but because the it's go from 1 to 10 no in between.
SE has their vision of what they want for this game. If their vision is not what you're looking for, then why stick around?
It's not up to game developers to change their games for the sake of individual players. It's up to individual players to seek out the game developers who are making the games they want.
Certainly they listen to player feedback but when they have an essentially satisfied player base they're usually not going to risk upending their game design and alienating those who were happy. The only reason 1.0 got scrapped and remade into ARR was because almost no one was satisfied with the newly released game.
Last edited by Jojoya; 04-04-2022 at 01:11 PM.
I remember when I 1st started FFXIV. It was my 1st MMO and I was obviously a noob to the genre. I started off as a CNJ and was a nervous wreck for every instance that I got put in. At some point, I was told to go unlock Swiftcast on BLM so I could quick rez people.
The level 15 THM quest bodied me. The mobs just spawned quicker than I could kill them and would ultimately overwhelm and kill me, which was frustrating to say the least. I thought it was weird that I was struggling so much since I was more than properly geared for the role, having saved up plenty of caster gear leveling up my WHM and had been doing relatively fine on THM thus far, or so I though. I was wrong. I was switching between Fire/Ice after 1 cast each thinking that was how you were supposed to play the job but this quest showed me how wrong I was. I failed the quest twice before I decided to learn what I was doing wrong and decided to read my tooltips more thoroughly. It didn't help because back then, tooltips had a ton of unusual phrasing and made it seem much more confusing than it actually was so I decided to try attacking some of the target dummies and figure out if there was a way I could do more damage that way. Turns out, staying in Fire boosted my damage and once I figured that out, I cleared the quest on my next attempt and that feeling of relief was euphoric.
I was a new player that had never played an MMO a day in his life. I got stonewalled by a quest and instead of asking for nerfs, I improved so I could continue on with the game. You don't see that nowadays because I know I wouldn't be seeing level 90 Ice Mages in Expert roulette if that was still the case. I'm all for adding back that level of difficulty if it improved the quality of players from being whiny children that ask for a nerf to solve their problems rather than, you know, get good.
I did. It was even more egregiously easy than Hades and Endsinger, given you spent the last 50% of the fight with the boss impotently swinging at you instead of the last 20-15% (given your damage doubles in the last phases of both Hades and Endsinger).
That is interesting. Maybe our jobs are just more powerful than they were relatively at similar ilvl, or it was a choice given how much harder Extreme would be, especially as that was also the era of Gordias.
Yes, they're actually a lot more powerful. Potencies are higher across the board, partly because more potency was consolidated into fewer buttons given at lower levels on average.
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