Quote Originally Posted by ValStryder View Post
Um...Stuns are NOT interrupts. They do interrupt, but they are not the same. Creatures that are immune to stuns can still be interrupted. How do you not know this as a tank? Interrupts also function differently mechanically. An interrupt will trigger a longer cooldown for the enemy than normal, whereas with a stun the enemy has a fair chance to immediately attempt to re-cast the ability once the stun expires.
This is going to sound mean to the person you replied to but there's no way around it so, this is why content gets easier. People lack basic understanding of their skills. There's like one fight in EW dungeons where an interrupt is needed (I say needed but it's 100% not) and that's on the Hermes fight. Just about every run you can see people just let the Truebravery cast go off.

Also if you don't have every single skill on your hotbar, you're playing your Job wrong. Everything has a use, this is what separates the good players from the bad.