Results -9 to 0 of 456

Threaded View

  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    IMO the issue has been long running.. ever since ARR. when something has been seen as difficult it's usually not been that it's actually difficult its usually just been a case of the game does a terrible job of explaining what you're supposed to do at the time..

    The earliest examples i can remember would be way back in ARR even some of the early job quests. I wanna say 35 smn (cant rememebr exactly). had hiundreds of complaints becuase it was seen as impossibl. but it wasnt difficult at all it was just the game did a terrible job of telling you what you needed to do. Which was basicaly go allllllll the way over thereeeeeeeee and close the rifts/torsions while the npcs did all the work.. once players knew what to do it was easy..

    Then you had steps of faith where the game did a terrible job of explaining about the cannons and as such people found it really hard.. but it was actually pretty simple if you used the cannons properly..

    There was another quest really early in the msq for uldah at least that was the same again cant remeber the name of it but was level 15 ish if i recall.. playwers found it tough as hell simply because the game did a rubbish job at explaining it..

    There's been hundreds of examples.. but the common connection between them is that rarther that fixing the quests by providing better clarity on what players are expected to do they just nerfed it to the point you didnt need to do any of it and could just zerg everything... and if that didnt work then they added a very easy mode on top...

    Even endwalker. the level 90 tank quest for example just tells you to interupt an ability. so i and apparantly quite a few other players were getting frustrated because stuns are interupts and they weren't working.... and the solution to the quest was use a role skill thats basically been obselete since second coil. (minus maybe a handfull of very rare situationally niche uses) and as a result is a skill that 99% (exagerated) of tanks never even have on there hotbars...

    They were never difficult. just the game does a rubbish job at telling players what they should be doing... and you can see this because when players end up going on youtube or reddit and getting just a tiny bit of information they end up sailing through the quest with ease.. If only the game gave them that tiny piece of information... instead of just nerfing everything

    as it stands now. there are story quests and battles in the msq you can win even going AFK.. one of the stormlood ones where you have to take the bridge while the flag gets sorted... i was just starting that when a courier turned up at my door so had to go afk. getthe door help bring some furniture in get some old furniture out to be taken away.. and 15 maybe 20 minutes later came back to my computer and id won!!!!! WTF?!?!
    (4)
    Last edited by Dzian; 04-04-2022 at 04:00 AM.